Why send a task force out of air cover range?

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
Post Reply
User avatar
thedoctorking
Posts: 3032
Joined: Sat Apr 29, 2017 12:00 am

Why send a task force out of air cover range?

Post by thedoctorking »

I've had a couple of occasions where I accept a battle in territory far from my own bases, but I have carriers in the region, so I figure I'll have some air cover. Then I open the engagement and there are my battleships cruising around with no air cover and subject to repeated air strikes by enemy carriers/land based air. Is this the British Navy in 1941? There ought to be a way to ensure that your ships don't go out of their own air cover without bringing carriers along if there are carriers in the sea zone.
Post Reply

Return to “Rule the Waves 3”