"Ship is not damaged enough to detach"

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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thedoctorking
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"Ship is not damaged enough to detach"

Post by thedoctorking »

Excuse me, they have enough flooding that they are going to sink in half an hour or so if they don't slow down.

So my option is, slow the whole division to 10 kt or let my cripple try to keep up at 25 kt and sink itself through excess flooding?
WLRoo
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Re: "Ship is not damaged enough to detach"

Post by WLRoo »

Unfortunately, if you detach the ship it will...run at max speed until it sinks.
asdfzxc920
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Re: "Ship is not damaged enough to detach"

Post by asdfzxc920 »

I'm running into a completely different problem: the check for detaching a ship only checks for flooding, superstructure damage and disabled turrets. Jammed rudders, dead captains and engine/uptake damage are completely ignored.
WilliamMiller
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Re: "Ship is not damaged enough to detach"

Post by WilliamMiller »

We can take a look at detachment logic again.
William Miller
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thedoctorking
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Re: "Ship is not damaged enough to detach"

Post by thedoctorking »

WLRoo wrote: Sat Sep 23, 2023 5:17 am Unfortunately, if you detach the ship it will...run at max speed until it sinks.
Unless you are playing with captains mode, which I do, so I can take over those ships that are trying to kill themselves and make them slow down and play damage control.
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EwaldvonKleist
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Re: "Ship is not damaged enough to detach"

Post by EwaldvonKleist »

Another issue os that ships on fire can't be detached if damage is still very low.
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thedoctorking
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Re: "Ship is not damaged enough to detach"

Post by thedoctorking »

Does driving fast when you're on fire make it worse?
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