wreck shadow anomaly in modded game

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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Aetius2
Posts: 136
Joined: Sat Dec 11, 2010 3:56 pm

wreck shadow anomaly in modded game

Post by Aetius2 »

Hi Steve, I've noticed an anomaly displaying shadows for wreck graphics.
This is only visible when playing a single battle in a modded game.
When a single battle is played, the engine randomly places wrecks and shell holes on the map.
The shadow of the randomly placed wreck is the one taken from the "Shadows.azp" file from the stock game and not the modded "Shadows.azp" file from the mod folder.

Here's an example to illustrate what I mean:
For the Angriff mod the "Shadows.azp" in the mod/graphics folder was adjusted for the German and Soviet vehicles.
Screenshots are from the "Angriff" mod, both display a "SdKfz 222", left image is from a single battle where the engine has randomly placed a "SdKfz 222" wreck, right image is from an operation where a "SdKfz 222" was destroyed in a previous battle.
Notice the difference between the two.

Could you look into the code and see if it can be easily adjusted?

Thanks in advance
wreck anomaly.jpg
wreck anomaly.jpg (249.58 KiB) Viewed 608 times
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SteveMcClaire
Posts: 4341
Joined: Mon Nov 19, 2007 9:31 pm

Re: wreck shadow anomaly in modded game

Post by SteveMcClaire »

My initial guess is that the previously destroyed vehicle was 'titled' and the shadow shown reflects this. Internally the engine does 'tilt' vehicles according to the terrain beneath them, which can effect the facing and angle of impact of incoming fire. Randomly created wrecks are (I suspect) created level, without angling over the underlying terrain.

I will make a note of it but a relatively minor graphical issue like this will be fairly low priority. So it will probably be a while before I have an opportunity to investigate.
Aetius2
Posts: 136
Joined: Sat Dec 11, 2010 3:56 pm

Re: wreck shadow anomaly in modded game

Post by Aetius2 »

The terrain is flat on that map (both screenshots were made on the same map).
I hadn't thought of the tilt angle, the shadow editing tool "CCVehShEdit" probably edits only 360°shadow graphics (64images) for one tilt angle.

I realize this is only a minor issue and has low priority, but with a new patch in the pipeline, I thought I'd mention it so if it can be adjusted, it will be released together.
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