Borders, coastlines and visual playability

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Comodoro
Posts: 29
Joined: Sun Nov 18, 2018 9:36 am

Borders, coastlines and visual playability

Post by Comodoro »

Greetings everyone,

I have seen a post regarding this matter dated back to 2020 but I believe it has garnered more relevance with the recent (and very unfortunate) loss of the Stamen layers.

I don’t quite understand the relationship with Stamen, but since the last update following the sad news, my borders & coastlines would change to Stamen - roads/cities as soon as I zoomed in on the terrain, having all the other layers deactivated, which should have preserved the borders and coastlines, yet they disappeared.

I attempted a file verification (I play with the Steam version) and after that, the old Stamen - roads/cities no longer mysteriously appear but the borders and coastlines vanish upon zooming even if I don’t have a single one of the other layers activated.
(by the way, the yellow lines don’t even get fully drawn when zooming out, there are some fringes left)
By the way, country and cities names have also disappeared despite being activated, were they dependent on Stamen as well?

Is there any known solution to this, or should we wait for a patch? Does anyone else feel that the borders and coastlines shouldn’t disappear when zooming or at least this should be configurable?

On a separate note (I dread to ask), have we permanently lost the roads and streets of the cities?
LordAldrich
Posts: 95
Joined: Tue Sep 30, 2014 4:53 pm

Re: Borders, coastlines and visual playability

Post by LordAldrich »

If I'm not mistaken the innermost satellite zoom layer was provided by Stamen. File verification likely cleared your local map cache, and so got rid of any Stamen data you had remaining on your local machine.

The placename layer was also from Stamen, it's gone as well.

Try out the new OpenTopoMap layer - it has excellent roads and buildings.
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Comodoro
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Re: Borders, coastlines and visual playability

Post by Comodoro »

I really like OpenTopoMap, but certainly, having the layout of roads on a dark/high contrast map was a point to consider.

Likewise, and especially for predominantly naval confrontations, I find the combination of only borders/coastlines + latlong grid to be the most comfortable option in many cases. More attention should be given to the issue of borders/coastlines, as you can play very well in many scenarios with just them, and it really makes no sense for them to disappear if you have them activated.
FifthDomain
Posts: 485
Joined: Wed Aug 05, 2020 7:39 pm
Location: United Kingdom

Re: Borders, coastlines and visual playability

Post by FifthDomain »

LordAldrich wrote: Wed Oct 18, 2023 11:03 pm
Try out the new OpenTopoMap layer - it has excellent roads and buildings.
OpenTopo is currently missing its highest detail of zoom level that it had in 32bit but lost in 64bit this layer still exists in OpenTopo but is not in the game any more. I have a post in Tech Support 64bit beta selection with example ect.

https://www.matrixgames.com/forums/view ... 2&t=395600
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blu3s
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Re: Borders, coastlines and visual playability

Post by blu3s »

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