Naval glitches

Moderator: Hubert Cater

Post Reply
Nginear
Posts: 224
Joined: Sun Sep 04, 2022 5:29 pm
Location: 'MERICA

Naval glitches

Post by Nginear »

Hello devs, two observations.
1) In the editor, if you change the naval cruise value lower than 2X it has a glitch in the visible AP of the actual ship. The cursor value and ship cruise speed will calculate correctly, but in the info box it will still show as AP x 2, instead of AP x 1.5 (or whatever value is set, I used 1.5).

2) When you press "S" it shows harbor supply values in the water as 1-5 for small harbors, or up to 12 for larger harbors. However, small harbors will still actually supply a ship outside beyond the harbor and not match the 1-5 displayed values. I had a ship with 1 supply placed in the "3" zone on a small harbor and it went up to 8 supply. Tried it again in the "1" zone and it gave the ship a 6 supply. I know there was a previous thread about limiting the supply value of small harbors (which I agree with) but aren't the numbers supposed to match the supply given?
User avatar
Hubert Cater
Posts: 6063
Joined: Mon Jul 22, 2013 11:42 am
Contact:

Re: Naval glitches

Post by Hubert Cater »

Thanks for the report, 1) has already been fixed on my end, and for 2), the issue seems to be that the display via the supply map from the minor ports should be showing starting from 10 and not 5, e.g. reaching out 5 hexes from value 10 to 6.

e.g. the supply value assigned to your naval unit appears to be correct, just the supply giving value of the ports is not being shown correctly.

From a previous VERSION NOTES update:

- Naval units can now have a maximum supply that matches the max port strength providing supply, previously naval units were capped at 10 supply even if a port provided 12 supply. All other naval supply rules remain the same, e.g. a 5 strength port can still provide maximum 10 supply to naval units.
Post Reply

Return to “Strategic Command WWII: World at War”