How to understand fuel consumption per turn?

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fighterf4u
Posts: 43
Joined: Tue Jan 26, 2021 2:08 am

How to understand fuel consumption per turn?

Post by fighterf4u »

I'm currently running an AI v AI game, 1941 No Early End, and I cannot figure out how fuel usage works.

Consider the following fuel situation as Germany in turn 79 (Dec. 1942). I have 342K fuel stored in cities/pool/units
fuel1.png
fuel1.png (587.64 KiB) Viewed 635 times


In the next turn (turn 80), the fuel situation looks like this. Total fuel storage is now 343K, increased by 1000
fuel2.png
fuel2.png (653.31 KiB) Viewed 635 times


In the turn 80 logistics report, we see the following. I believe this means that 13K fuel has been consumed from depots, and 138K by the civilian economy. If we add the ~79K fuel consumption by factories, we get a total consumption of 230K, which is ~60K more than the 170K produced each turn. So why does the total fuel store increase by 1K between turn 79 and 80?
fuel3.png
fuel3.png (144.09 KiB) Viewed 635 times


And then we have this part of the logistic report, again from turn 80. The produced column for fuel and synthetic fuel makes sense and matches what we see in the pie charts. But why are the numbers in the consumed column so large (185K and 318K)? This doesn't match the civilian consumption, depot fuel, and fuel used pie chart. We also don't see the fuel store decrease by >300K every turn. Is this table bugged?
fuel4.png
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Last edited by fighterf4u on Wed Nov 22, 2023 1:17 am, edited 1 time in total.
fighterf4u
Posts: 43
Joined: Tue Jan 26, 2021 2:08 am

Re: How to understand fuel consumption per turn?

Post by fighterf4u »

Finally, FYI, German fuel stores/pool line chart. As others have brought up before, why does fuel stop decreasing at 260K. Does less fuel reach the factories/units/civilians. If so, can we observe this change in any of the tables/charts?
fuel5.png
fuel5.png (683.01 KiB) Viewed 634 times
Thanks for any assistance.
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Wiedrock
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Re: How to understand fuel consumption per turn?

Post by Wiedrock »

First, maybe this gives some hints. https://www.matrixgames.com/forums/view ... 9#p5134359 Concerning which numbers may be representing what in other elements of the UI.
fighterf4u wrote: Wed Nov 22, 2023 1:13 am And then we have this part of the logistic report, again from turn 80. The produced column for fuel and synthetic fuel makes sense and matches what we see in the pie charts. But why are the numbers in the consumed column so large (185K and 318K)? This doesn't match the civilian consumption, depot fuel, and fuel used pie chart. We also don't see the fuel store decrease by >300K every turn. Is this table bugged?
This "CONSUMED" refers to the ressources CONSUMED to produce the Fuel,....or Collumn 2 shows what's been consumed to produce Collumn 1.
fighterf4u wrote: Wed Nov 22, 2023 1:13 am In the turn 80 logistics report, we see the following. I believe this means that 13K fuel has been consumed from depots, and 138K by the civilian economy. If we add the ~79K fuel consumption by factories, we get a total consumption of 230K, which is ~60K more than the 170K produced each turn. So why does the total fuel store increase by 1K between turn 79 and 80?
If you figure that out you are a hero. Noone knows what's going on in the System and what numbers are actually representing what. The Civilian usage you can throw a dice on what it is supposed to represent (especially when also considering the 79k "Fuel used" in the pie chart...
fighterf4u wrote: Wed Nov 22, 2023 1:14 am Finally, FYI, German fuel stores/pool line chart. As others have brought up before, why does fuel stop decreasing at 260K. Does less fuel reach the factories/units/civilians. If so, can we observe this change in any of the tables/charts?
In the GC41 Scenario we always end up with this figure of ~250k (in Cities + in Pool), 200k Cities + 50k Pool.

I am Currently Running tests with varying Fuel Production modifiers (changing GER+ROM), so far 10%, 20% and 100% are done. I set the starting Pool to 2k and set the City Depots in Poland (there are like 5-6 Cities with millions of Fuel) to 5k or so each.
With 100% I now first time have the result that only some Units get Fuel.
Fuel-100percent_T10_AIvsAI.png
Fuel-100percent_T10_AIvsAI.png (403.65 KiB) Viewed 620 times
My Pool shows 30k, my Citie Stores show ~200k. Not sure if you already knew it, but you can trigger a Depot to send out freight if you fly in Supply by transport Planes, it then sends freight to Units with a max range of 1 Hex to the Depot.
An example of this can be seen here
freight_activation.png
freight_activation.png (477.37 KiB) Viewed 620 times
Altough having 30k Fuel shown in my Pool, many of my units have not received Fuel (as can be seen in the CR picture), but now when activating Logistics for a single Airfield 2 times in a row, we see that Fuel can be converted from freight. This means to me that I actually have 30k in Pool (and the Fuel delivered this way is Substracted from my Pool!).

From my current PoV the only thing we can do is to increase the Production to 150% or so and see what's happening there ...then go on higher/lower depending on the outcome. Once in AI vs AI we reach a point where all Units get ~80% Fuel each turn when actively moving/attacking one may be able to start thinking about balance. One thing is for sure. The numbers of Industry and Civilian consumtion and whatever can be completely ignored :lol: .
One Question remains tho. Assuming we'd reach that area of 80% of Fuel each turn, if we then do a 2 turn break to save Fuel for offensives, so wait for Pools to fill up, will it work as we want it to work and we will have 100% Fuel in Units after 2 turns and some Reserved Fuel in Pool (to be used in subsequent turns during our offensive)? Or will it suddenly start being consumed by Civilians....? :?
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56ajax
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Re: How to understand fuel consumption per turn?

Post by 56ajax »

"Not sure if you already knew it, but you can trigger a Depot to send out freight if you fly in Supply by transport Planes, it then sends freight to Units with a max range of 1 Hex to the Depot."

Just to clarify if you fly freight into an airbase without a depot it creates a temporary depot then sends freight as per your above statement?

Is there anyway to specify what the freight gets converted into? eg fuel
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Wiedrock
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Re: How to understand fuel consumption per turn?

Post by Wiedrock »

56ajax wrote: Wed Nov 22, 2023 6:18 am "Not sure if you already knew it, but you can trigger a Depot to send out freight if you fly in Supply by transport Planes, it then sends freight to Units with a max range of 1 Hex to the Depot."

Just to clarify if you fly freight into an airbase without a depot it creates a temporary depot then sends freight as per your above statement?
Yes, that's the best way to supply your Spear heads at the end of your turn (if you are willing to lose some transport planes :P ). But as mentioned it'll only supply those in an area up to 1 hex around the airfield. Alternatively you can directly drop it into a Hex with a Friendly unit in it without an Airfield. But it's less efficient this way since dropping Supplies on the open field always gets some destroyed.
56ajax wrote: Wed Nov 22, 2023 6:18 am Is there anyway to specify what the freight gets converted into? eg fuel
No. But you can trigger the routine multiple times.
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