The New Air Rules that came out March time frame

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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DeletedUser1769703214
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The New Air Rules that came out March time frame

Post by DeletedUser1769703214 »

With the advent of the new Air rules that came out in and or around March/April of 2023 planes will now basic intercept AD NAUSEAM. These planes, in photo's below" were assigned to other AD's and decided to fly basic interception. This THEN hampers the effectiveness of those other AD's because these planes were lost. So basic interception is getting your planes killed even quicker since they will fly to anything and everything in range they pass a roll to intercept. Now it is even more tedious to go in and put planes on rest so they don't fly to every air battle around to save on planes, especially for Soviets who will lose a plane just looking at something. To me the old system was good with setting up interception which was quick and easy. Now I have to count range, put planes far to the rear, put them on rest, etc, etc, etc. I hope people understand this, otherwise you will lose a great deal of planes to "BASIC" interception for nothing. Off soap box.


In example

Here I lose 72 planes that decided to basic intercept over Smolensk when all my AD's these were assigned to were far away from that trap.

There just is no control with BASIC interception, at least with AS you had control of the interception.

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Wiedrock
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Re: The New Air Rules that came out March time frame

Post by Wiedrock »

We rly need to be able to fly each aircraft ourselves! :mrgreen:
DeletedUser1769703214
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Re: The New Air Rules that came out March time frame

Post by DeletedUser1769703214 »

Wiedrock wrote: Mon Nov 27, 2023 2:56 pm We rly need to be able to fly each aircraft ourselves! :mrgreen:
Maybe ;-p

But in my opinion the old way was superior than what we have now. Only had to set up AS. Now the potential is there to decimate your opponents airforce.
AlbertN
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Re: The New Air Rules that came out March time frame

Post by AlbertN »

I believe the air units should intercept 'ad nauseam' but some form of control should be enacted.

Basic control. To put a treshold / roof of fatigue, then one stops intercepting. And a maximum range of intercept.

To not have to put each single turn Air Superiority missions is a HUGE lot less of micro, which makes the game more user friendly.

A more user friendly WITE2 is only far better than one with micromanagement for micromanagement sake.
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M60A3TTS
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Re: The New Air Rules that came out March time frame

Post by M60A3TTS »

HardLuckYetAgain wrote: Mon Nov 27, 2023 4:09 pm
Wiedrock wrote: Mon Nov 27, 2023 2:56 pm We rly need to be able to fly each aircraft ourselves! :mrgreen:
Maybe ;-p

But in my opinion the old way was superior than what we have now. Only had to set up AS. Now the potential is there to decimate your opponents airforce.
I don't have any qualms about your basic premise, but I would point out that you can mitigate the loss potential to an extent by increasing the PCT FLY on the appropriate tab(s) contained on the Air Doctrine screen. The 20% default is really a significant factor in decimating your air forces and don't think it's good to leave it like that. I try to keep my numbers somewhere between 50-75%.
DeletedUser1769703214
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Re: The New Air Rules that came out March time frame

Post by DeletedUser1769703214 »

M60A3TTS wrote: Mon Nov 27, 2023 8:34 pm
HardLuckYetAgain wrote: Mon Nov 27, 2023 4:09 pm
Wiedrock wrote: Mon Nov 27, 2023 2:56 pm We rly need to be able to fly each aircraft ourselves! :mrgreen:
Maybe ;-p

But in my opinion the old way was superior than what we have now. Only had to set up AS. Now the potential is there to decimate your opponents airforce.
I don't have any qualms about your basic premise, but I would point out that you can mitigate the loss potential to an extent by increasing the PCT FLY on the appropriate tab(s) contained on the Air Doctrine screen. The 20% default is really a significant factor in decimating your air forces and don't think it's good to leave it like that. I try to keep my numbers somewhere between 50-75%.
Yes, different % gives varying degrees of success. Irregarless if set to 20% or 50%-75% you are going to still fly but not as often. Which brings it back to the AD these air units were assigned to not being able to fly because of the "basic" air interception engagement.

I just deal with it. Now I just have to "micro-manage" even more than before with AS was the way to get the extra planes into the air. With "lazy-man" air you can farm planes much much much easier.
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Beethoven1
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Re: The New Air Rules that came out March time frame

Post by Beethoven1 »

HardLuckYetAgain wrote: Mon Nov 27, 2023 4:09 pmBut in my opinion the old way was superior than what we have now. Only had to set up AS.
Among other things, you could not set up air superiority in the middle of a turn using airbases you capture during the turn. So any time you advanced quickly, you were vulnerable to being bombed without the ability to intercept. Whereas now, if you capture an airfield, you can move fighters into it during your turn and have a reasonable hope that you can protect yourself from bombing. One of the OB 2 patch changes was to drastically reduce the number of flak support units that can be attached to German divisions, so having fighters that actually intercept rather than just sit there and do nothing is more needed than ever now.

Also I am pretty sure that prior to the changes, fighters also flew (sometimes) in ground support even when they were not assigned to a ground support air directive or assigned to another air directive. So that isn't per se anything new, the difference is only that fighters intercept more so they will do that a bit more commonly.
rickwarintheeast
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Re: The New Air Rules that came out March time frame

Post by rickwarintheeast »

M60A3TTS wrote: Mon Nov 27, 2023 8:34 pm I don't have any qualms about your basic premise, but I would point out that you can mitigate the loss potential to an extent by increasing the PCT FLY on the appropriate tab(s) contained on the Air Doctrine screen. The 20% default is really a significant factor in decimating your air forces and don't think it's good to leave it like that. I try to keep my numbers somewhere between 50-75%.
Beyond that, I try to conserve my groups by rotating them to rest mode when their aircraft numbers drop below %75. That won't stop a single turn massacre, but it does help by taking them off-line until they are above 75%. That also leaves me a surge capability with recovering units in the event I need to throw more groups into the meat-grinder.

Regards,

Rick
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