Command: Modern Operations - v1.06.1328.12

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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LiamR
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Joined: Tue May 16, 2023 10:08 am

Command: Modern Operations - v1.06.1328.12

Post by LiamR »

Hello everyone, we have a Command: MO update for you today with several tweaks and bugfixes along with new UI options. You can get it either from Steam or directly from the forums here.

v1.06.1328.12 – 6th December 2023
  • ADDED: New map display option (Game Options window): Draw black outlines on icons & text to make them easier to stand out against background map (ON by default; disable if it is slowing down rendering)
  • ADDED: [Lua] Added target property to unit wrapper
  • TWEAK: Map appears at slightly higher resolution on average by loading higher zoom levels at higher altitudes.
  • TWEAK: Updated built-in callsigns list
  • FIXED: Crash issue on startup
  • FIXED: #15340: [Lua] Sensor mounts were not being attached to parent platforms when added by Lua - SE_UpdateUnit; this led to incorrect illumination-arc calculation
  • FIXED: #15335: [B1328.10] Palletized munitions with Nan altitude and other issues
  • FIXED: [B1238.11] Rapid Dragon weapons pallets transcending altitude, accelerating infinitely, and migrating to North Pole
  • FIXED: [Lua] Exception error in weapon wrapper
  • FIXED: [B1328.11] Strikers and Escorts Not Working Together
  • FIXED: Lofted ASW weapon (SS-N-15) was considering the target altitude (underwater) instead of the desired impact altitude (water surface) for the lofted trajectory calculation
  • FIXED: [B1328.11] Aircraft egressing off flight plan to the east and west for some distance
  • FIXED: #15386: [B1328.11] Aircraft selected not transfer to Target list on air strike mission
  • FIXED: Missiles where not splashing on water
  • PARTIALLY FIXED: #15375: [B1328.11] DF-26 No altitude and weird behavior
  • FIXED: #15304: [1328.9] Air Intercept, low altitude in transit
  • FIXED: Escorts flying in circle ignoring the escorted unit
  • FIXED: Setting sub/ship throttle causes sonar signature to increase even if vessel doesn't move
  • FIXED: #15377: Speed override causes Sub to keep moving after course is cleared
  • Numerous general fixes
  • Numerous sim-performance tweaks
Includes the new v503 release of the DB3000 and CWDB databases.
thewood1
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Re: Command: Modern Operations - v1.06.1328.12

Post by thewood1 »

Looking at the change list, I assume this is exactly the same as the hotfix from Nov. 15. Is that a correct assumption?
Dimitris
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Re: Command: Modern Operations - v1.06.1328.12

Post by Dimitris »

thewood1 wrote: Mon Dec 11, 2023 4:26 pm Looking at the change list, I assume this is exactly the same as the hotfix from Nov. 15. Is that a correct assumption?
Yes it's exactly the same update, just released officially now.
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ultradave
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Re: Command: Modern Operations - v1.06.1328.12

Post by ultradave »

LiamR wrote: Mon Dec 11, 2023 4:04 pm
ADDED: New map display option (Game Options window): Draw black outlines on icons & text to make them easier to stand out against background map (ON by default; disable if it is slowing down rendering)[/list]
Just wanted to say thank you very much for this one. As someone who is pretty badly colorblind, this makes the relief and bathymetry and OpenStreetMap layers really useable, without losing my units in the light blues. Much, much appreciated. Just that little tiny outline really makes them pop. It also helps the red units in the background of the relief or satellite layers. I know you might be saying that the red stands out against the brown, but not for me. I have a hard time. Sometimes it's ok, other times things blend right in.

Anyway, this is huge for me. Thanks again.

Dave
----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"
Dimitris
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Re: Command: Modern Operations - v1.06.1328.12

Post by Dimitris »

ultradave wrote: Mon Dec 11, 2023 9:36 pm Anyway, this is huge for me. Thanks again.
Dave
You're welcome!
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Mgellis
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Re: Command: Modern Operations - v1.06.1328.12

Post by Mgellis »

Request for help...

When I start the game up, it says it is build 1328.12, but when it finishes loading, the main game menu says build it is 1328.10a. Also, the version 503 databases are not showing up. I''ve installed it twice to make sure I didn't make a mistake the first time, but I'm still getting this result. Is it an error in the download file or something I am doing wrong? Thanks.
Dimitris
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Re: Command: Modern Operations - v1.06.1328.12

Post by Dimitris »

Mgellis wrote: Wed Dec 13, 2023 3:14 am Request for help...

When I start the game up, it says it is build 1328.12, but when it finishes loading, the main game menu says build it is 1328.10a. Also, the version 503 databases are not showing up. I''ve installed it twice to make sure I didn't make a mistake the first time, but I'm still getting this result. Is it an error in the download file or something I am doing wrong? Thanks.
This sounds like an update gone wrong... any chance you have a draconian AV that blocks the updated exe ?
Nikel
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Re: Command: Modern Operations - v1.06.1328.12

Post by Nikel »

May it be because the exe was, as you called it, "unsigned"? Or was it signed for the official patch?

https://www.matrixgames.com/forums/view ... 1&t=399773
Dimitris
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Re: Command: Modern Operations - v1.06.1328.12

Post by Dimitris »

Executables on official releases are always signed.
Nikel
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Re: Command: Modern Operations - v1.06.1328.12

Post by Nikel »

OK, thanks.

What is strange in Mgellis' post is the different version in the loading screen and in the menu.

I have saved the exes of 11 and 11a and like in 12, the version displayed is always the corresponding, so the version is stored in the exe.
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Mgellis
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Re: Command: Modern Operations - v1.06.1328.12

Post by Mgellis »

Nikel wrote: Wed Dec 13, 2023 9:03 am May it be because the exe was, as you called it, "unsigned"? Or was it signed for the official patch?

https://www.matrixgames.com/forums/view ... 1&t=399773
I'm honestly not sure, but I downloaded the hotfix version and used those files and now it seems to be working fine. I wonder if I just needed to do that first...in any event, it's working, so I'm happy. :)
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KLAB
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Re: Command: Modern Operations - v1.06.1328.12

Post by KLAB »

Thanks as ever. Plus Especially the DB3K stuff.
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