New Patch v1.18.00: Change Log

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BillRunacre
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New Patch v1.18.00: Change Log

Post by BillRunacre »

v1.18.00

GAME ENGINE
- Fixed a unit movement error when land operational movement is disabled (El_Condoro)
- Fixed a rare Diplomacy chit reclamation error that led unusually high influence chits remaining (Tigertony).
- Fixed a Naval Cruise unit action point value display error when custom Naval Cruise multipliers have been set (CaesarAug).
- Fixed an Amphibious Transport unload unit error that allowed units to unload on impassable terrain.
- Fixed an error that allowed Naval Cruise after a unit attacks and the defender is either destroyed or retreats (KorutZelva).
- Fixed an escort highlight error for some rare cases (ArcturusRising).
- Fixed a PBEM error under FoW that would possibly center the map on a hidden unit when a replay of the previous turn was about to start (Duedman).
- Fixed a PBEM first turn error that did not properly list some customized country names (OldCrowBalthazor).
- Fixed an error for custom campaigns that did not see the 'storms' penalty applied to naval units when the penalty is greater than +1 (Laki).
- Fixed a unit retreat hex optimization issue (havoc1371).
- Fixed an error that did not properly calculate initial unit morale during a dual deployment phase unit at the start of the game (Wilson).
- Fixed a combat error that did not properly show subs being destroyed when attacked and destroyed via a recon attempt, e.g. after the sub had dove (LLv34Mika).
- Fixed the display of incorrect mouse hover tool tip info for custom campaigns in the PBEM++ Lobby.
- Fixed an upgrade unit error that did not always upgrade all upgradeable slots with the 'Upgrade Tool' (Lothos).
- Subs now attempt to randomly dive between 1 to 2 hexes if possible, but still with a maximum of 4 hexes if no good dive hexes are initially found.
- Fixed an AI air unit placement issue whereby non belligerent countries tried to place newly purchased air units close to 'enemy' positions (Nolt).
- Fixed a naval supply map display error that incorrectly showed minor ports starting from supply value 5 instead of stating at 10 (Nginear).
- Settings list of resolutions now show the resolutions without Windows scaling applied, however scaled resolutions still stored applicably in INI files.

All Campaigns
- Communist Chinese HQs can now command 5 units rather than 3 (Mithrilotter).
- UK HQ Build Names corrected (Hydra).
- Increased the Naval Defense Value of Coastal Guns (Mithrilotter).
- Airships’ tech upgrades corrected (ArcturusRising).
- French Partisans will no longer deploy at Paris (petedalby).
- Communist China’s Free Unit scripts amended so they go first to China rather than to the USSR (redrum68; Hydra).
- Corrected the Tool Tip for ASW research.
- The chance of Mud in Europe in Late Fall (1st to 20th December) increased from 30 to 40%(redrum68).
- From the 1st January 1941, Italy will now gain 20 National Morale points per turn if it holds Tripoli, and 15 for each of Benghazi and Tobruk. Consequently, if all three are held then they will receive 50 NM points per turn (ElvisJJonesRambo; redrum68).
- Providing Rome is also in Axis hands, these increases will double to a potential 100 points per turn from the 1st January 1942 (ElvisJJonesRambo; redrum68).
- Added a section to the Strategy Guides on Allied National Morale and the Pacific.

1939 Campaigns
- Increased the range of the Urals Industry transfer to be 9 hexes to prevent gamey delays to it happening (redrum68).
- Warnings added to Wake and Guam for Allied players, to advise them not to place units here while the US is neutral, and a mention of this has also been added to the Strategy Guides (Mithrilotter).
Updated DE 601 to note that saying yes leads to a German Garrison unit deploying in Copenhagen’ (Smolf).
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Brian72
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Re: New Patch v1.18.00: Change Log

Post by Brian72 »

Thanks for the new patch! Does this patch include the adjustments you were mentioning earlier for saving during the game periodically during MP games?
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BillRunacre
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Re: New Patch v1.18.00: Change Log

Post by BillRunacre »

Yes, the PBEM auto-save feature is included too.
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James Taylor
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Re: New Patch v1.18.00: Change Log

Post by James Taylor »

Bout time for a new engine Bill, put a burr under Hubert's saddle.

Something with unit breakdowns and recombination, task force organizations, and limited stacking to name a few.

Its been, what? 5 years? ;)

I would suggest pre-empting Al's Warplan2, otherwise, he just may undermine your past successes. :o
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