Code: Select all
Unhandled Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.EventRelatedClass.ZoneEconomy_PrivateEconomy (WindowsApplication1.HelperEconomyData& hed, System.String datalib) [0x0a986] in <ee7c940e2765448ba657ad8efca2b544>:0
at WindowsApplication1.Shadow_Minor.Run () [0x0035f] in <ee7c940e2765448ba657ad8efca2b544>:0
at WindowsApplication1.Shadow_Strategic_AI.Run () [0x011d4] in <ee7c940e2765448ba657ad8efca2b544>:0
at WindowsApplication1.DC2AIClass.InitAI (System.Boolean initialCall) [0x00067] in <ee7c940e2765448ba657ad8efca2b544>:0
at WindowsApplication1.GameLoopClass2+_Closure$__1._Lambda$__1 (System.Object a0) [0x0000c] in <ee7c940e2765448ba657ad8efca2b544>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00025] in <de4d51d88e3b4eea89a8d6a3a9854818>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <de4d51d88e3b4eea89a8d6a3a9854818>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <de4d51d88e3b4eea89a8d6a3a9854818>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <de4d51d88e3b4eea89a8d6a3a9854818>:0
at System.Threading.ThreadHelper.ThreadStart (System.Object obj) [0x0000f] in <de4d51d88e3b4eea89a8d6a3a9854818>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at WindowsApplication1.EventRelatedClass.ZoneEconomy_PrivateEconomy (WindowsApplication1.HelperEconomyData& hed, System.String datalib) [0x0a986] in <ee7c940e2765448ba657ad8efca2b544>:0
at WindowsApplication1.Shadow_Minor.Run () [0x0035f] in <ee7c940e2765448ba657ad8efca2b544>:0
at WindowsApplication1.Shadow_Strategic_AI.Run () [0x011d4] in <ee7c940e2765448ba657ad8efca2b544>:0
at WindowsApplication1.DC2AIClass.InitAI (System.Boolean initialCall) [0x00067] in <ee7c940e2765448ba657ad8efca2b544>:0
at WindowsApplication1.GameLoopClass2+_Closure$__1._Lambda$__1 (System.Object a0) [0x0000c] in <ee7c940e2765448ba657ad8efca2b544>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00025] in <de4d51d88e3b4eea89a8d6a3a9854818>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <de4d51d88e3b4eea89a8d6a3a9854818>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <de4d51d88e3b4eea89a8d6a3a9854818>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <de4d51d88e3b4eea89a8d6a3a9854818>:0
