Axis naval air is too powerful

Gary Grigsby’s War in the West 1943-45 is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

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DTomato
Posts: 819
Joined: Thu Nov 02, 2006 7:01 pm

Axis naval air is too powerful

Post by DTomato »

One problem with the 1943-45 campaign is the power of Axis naval air. If the Germans aggressively use their bombers, they can devastate Allied naval TFs. Even if the Germans lose all their bombers in the process, the Allies can't win if they do amphibious landings.

My current opponent and I are trying to devise solutions. He has suggested limiting Axis naval patrol missions to naval air squadrons, rather than regular bombers. I wonder if that might be too restrictive for the Axis. Any thoughts?

DT
matchwood
Posts: 99
Joined: Thu Sep 09, 2004 8:52 am

Re: Axis naval air is too powerful

Post by matchwood »

Just checking, in your game are the allies flying aggressive air superiority missions over the amphib zones? Agressively bombing Axis airfields? Would have thought it would be difficult for the Germans to sustain much if these two are being done with intensity...
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