Game Engine Crash territory.txt

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Lothos
Posts: 1330
Joined: Tue May 23, 2006 8:22 pm

Game Engine Crash territory.txt

Post by Lothos »

The below command causes the game engine to crash, Hex 1,250 is not assigned to any country so it is defaulted to COUNTR_ID= 0 which is on the countries list.

I am trying to use the hex as a True/Fales hex to be used for other events to determine what to do. In this case I am trying to detect if Japan is taking aggressive steps in the Pacific.

Regardless of the reason the game engine still crashes immediately upon the execution. I am 100% convinced it is because of #COUNTRY_ID= 0 even though it technically is a valid country on the list (and is mentioned in the text files)

NOTE: The Editor says that the

{
#NAME= Flag Indicator for Japan Pacific Aggression
#POPUP= Bit Hex
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 0
#RECIPIENT_ID= 115
#REMOVE= 0
#TRIGGER= 100
#DATE= 1939/09/01
#VARIABLE_CONDITION= 112 [2] [100] [0]
#MAP_POSITION= 1,250
}
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Editor-WWII_World_at_War_5T9BoaYaIH.jpg
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Hubert Cater
Posts: 6098
Joined: Mon Jul 22, 2013 11:42 am
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Re: Game Engine Crash territory.txt

Post by Hubert Cater »

I can confirm this issue when COUNTRY_ID= 0, will fix for the next update
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