[FIXED] 1328.12 Can't arm second Caiman

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BDukes
Posts: 2773
Joined: Wed Dec 27, 2017 12:59 pm

[FIXED] 1328.12 Can't arm second Caiman

Post by BDukes »

Hi

I can't arm the second Caiman using the attached save. I select it and press ready aircraft and the ready aircraft menu doesn't appear to pick a loadout. The first Caiman behaves correctly.

Now if add the ship again and the helicopter the same behavior occurs.

If I clone the ship with helicopter, the second helicopter can be armed.

Restarted CMO same behavior. I checked the expectation log an there are no logged errors.

Mike
Attachments
Second Helicopter.zip
(10.21 KiB) Downloaded 17 times
" You have to be realistic about these things." ~Logan Ninefingers
BDukes
Posts: 2773
Joined: Wed Dec 27, 2017 12:59 pm

Re: 1328.12 Can't arm second Caiman

Post by BDukes »

Still exists in 1328.13. Same issue with other scenarios.

Does it have to do with where it's parked? Hangar vs. Pad?

Mike
" You have to be realistic about these things." ~Logan Ninefingers
FifthDomain
Posts: 507
Joined: Wed Aug 05, 2020 7:39 pm
Location: United Kingdom

Re: 1328.12 Can't arm second Caiman

Post by FifthDomain »

I managed to get it to load by letting the game run briefly the helicopter then moves into the hangar from the pad and can then be reloaded. It would appear it can't be loaded while on the pad. I'm unsure why they dont both load into the hangar until the game runs though probably related to it been 1x Large Aircraft instead of 2x Medium Aircraft as seen on an Arleigh Burke [Flight III].

EDIT: I suspect the game needs to run to calculate that it can fit the two medium helicopter into the single large hanger before it moves it there.

When you clone it the two helicopters are swapping position so the loaded one is on the pad and the unloaded is in the hangar. If you try change the loadout on the already loaded helicopter on the clone it won't but you will be able to change the unloaded one, the opposite of the original problem.

Not related to your problem but i'm also seeing a picture of a plane for that helicopter.

Hope this helps
BDukes
Posts: 2773
Joined: Wed Dec 27, 2017 12:59 pm

Re: 1328.12 Can't arm second Caiman

Post by BDukes »

FifthDomain wrote: Sat Jan 20, 2024 7:28 pm I managed to get it to load by letting the game run briefly the helicopter then moves into the hangar from the pad and can then be reloaded. It would appear it can't be loaded while on the pad. I'm unsure why they dont both load into the hangar until the game runs though probably related to it been 1x Large Aircraft instead of 2x Medium Aircraft as seen on an Arleigh Burke [Flight III].

EDIT: I suspect the game needs to run to calculate that it can fit the two medium helicopter into the single large hanger before it moves it there.

When you clone it the two helicopters are swapping position so the loaded one is on the pad and the unloaded is in the hangar. If you try change the loadout on the already loaded helicopter on the clone it won't but you will be able to change the unloaded one, the opposite of the original problem.

Not related to your problem but i'm also seeing a picture of a plane for that helicopter.

Hope this helps
No. I'm in the scenario editor building, so I want the change to happen. It has always worked this way.

I'm ok with the no load thing while playing.

Mike
" You have to be realistic about these things." ~Logan Ninefingers
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Deserere
Posts: 559
Joined: Wed Oct 13, 2021 1:15 pm

Re: 1328.12 Can't arm second Caiman

Post by Deserere »

Hi BDukes, the issue is fixed and it will be part of one of the next update release
Si Spiritus pro nobis, quis contra nos?
BDukes
Posts: 2773
Joined: Wed Dec 27, 2017 12:59 pm

Re: [FIXED] 1328.12 Can't arm second Caiman

Post by BDukes »

Confirmed fixed in 1459. Thanks!

M
" You have to be realistic about these things." ~Logan Ninefingers
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