Pop-up special Characters

Post bug reports and ask for help with other issues here.
Post Reply
User avatar
Lothos
Posts: 1304
Joined: Tue May 23, 2006 8:22 pm

Pop-up special Characters

Post by Lothos »

Noticed that "Trinidad & Tobago" comes up with pop-ups as "Trinidad _ Tobago"

I checked in the language files and it is correct so it appears the EXE is changing the character.
User avatar
Hubert Cater
Posts: 6063
Joined: Mon Jul 22, 2013 11:42 am
Contact:

Re: Pop-up special Characters

Post by Hubert Cater »

This is I believe Windows related, e.g. how it handles strings in code as & is a special character for underlining in menus, e.g. File where &Ffile would have the 'F' underlines.

Try using && to see if that fixes it.
User avatar
Lothos
Posts: 1304
Joined: Tue May 23, 2006 8:22 pm

Re: Pop-up special Characters

Post by Lothos »

Hubert Cater wrote: Fri Jan 12, 2024 3:12 pm This is I believe Windows related, e.g. how it handles strings in code as & is a special character for underlining in menus, e.g. File where &Ffile would have the 'F' underlines.

Try using && to see if that fixes it.
Unfortunately it did not work
Attachments
oaH5vl06gH.png
oaH5vl06gH.png (755.72 KiB) Viewed 695 times
El_Condoro
Posts: 607
Joined: Sat Aug 03, 2019 4:35 am

Re: Pop-up special Characters

Post by El_Condoro »

Just change them to Trinidad and Tobago in localization.txt - is fix. :D
ORB & CROWN Fantasy Warfare Mod for Strategic Command
Download for War in Europe or World at War - YouTube - Discord
User avatar
Hubert Cater
Posts: 6063
Joined: Mon Jul 22, 2013 11:42 am
Contact:

Re: Pop-up special Characters

Post by Hubert Cater »

Lothos wrote: Mon Jan 15, 2024 2:16 am
Hubert Cater wrote: Fri Jan 12, 2024 3:12 pm This is I believe Windows related, e.g. how it handles strings in code as & is a special character for underlining in menus, e.g. File where &Ffile would have the 'F' underlines.

Try using && to see if that fixes it.
Unfortunately it did not work
If the line is embedded into the campaign, it would need a recompile and start from scratch, e.g. new game before you would see a difference, e.g. if it is not in the TAG files, but if not then what El Condoro suggests is likely your best option.
User avatar
Lothos
Posts: 1304
Joined: Tue May 23, 2006 8:22 pm

Re: Pop-up special Characters

Post by Lothos »

Hubert Cater wrote: Mon Jan 15, 2024 2:43 pm
Lothos wrote: Mon Jan 15, 2024 2:16 am
Hubert Cater wrote: Fri Jan 12, 2024 3:12 pm This is I believe Windows related, e.g. how it handles strings in code as & is a special character for underlining in menus, e.g. File where &Ffile would have the 'F' underlines.

Try using && to see if that fixes it.
Unfortunately it did not work
If the line is embedded into the campaign, it would need a recompile and start from scratch, e.g. new game before you would see a difference, e.g. if it is not in the TAG files, but if not then what El Condoro suggests is likely your best option.
Correction, I tried it again with && and I realized I updated the wrong place with my first test.

I can confirm the double && works

Thank you :D
User avatar
Hubert Cater
Posts: 6063
Joined: Mon Jul 22, 2013 11:42 am
Contact:

Re: Pop-up special Characters

Post by Hubert Cater »

Great to hear :)
Post Reply

Return to “Tech Support”