But there are some things that, if a sequel was made, would be nice to see addressed:
- Multi-turn moves. It is beyond frustrating to discover that you have forgotten to move some transports stuck in the mid-Atlantic or Pacific, and so they will take one more turn to arrive. You should be able to issue orders that are carried out over more than one turn.
- I'd like to see convoys as units on the map. This would liven the naval war (which is a bit lack-lustre to be honest). They could be automatically moved units going along the convoy routes which you could defend or ambush depending on the side you are on, with attack/defence statistics that depend on your spending on convoy-escorts. This would also be more realistic than the present game of shuffling subs and destroyers.
- Some more "colour" in the technology field. E.g., Rather than developing "level 2 tanks" they should be "Panzer IIIs".
- Assymetry. Countries should be more distinguished from each other and less a case of applying a similar template to what units you are going to build. To support this the present unit-statistics could have an additional decimal-place added to them (e.g., instead of an attack stat of 9, the attack stat would be 90) so there is more room for bonuses and maluses (e.g., the UK gets level 1 fighters - Spitfires - with slightly higher defence stats than the Germans do etc.).
- This assymetry is particularly important in the naval field. Italian battleships were built to a very different standard than German battleships, with different gun-calibres, ranges, etc. etc. It is hard to show this with numbers falling mostly between 1 and 10, but with a scale of 1 to 100 easier to show.
- Variants. This flows from assymetry - the player should be able to choose what type of weapons-system they want to highlight different attributes. At it's most simple this might be something that just happens only in certain circumstances - you might be asked to choose between the Porshe and Henshel designs of the Tiger 1 and get different attributes and tank-graphics for your heavy tanks depending on which is chosen. A more developed embodiment of this concept might see multiple variants being unlocked for every level of certain technologies (tanks, aircraft etc.) which you can choose between, either when starting developing of the next level of technology, or when upgrading units.
- More transparency in the supply stats. Preferably give the units a fuel stat that they use up when they move (this would naturally open up the game to including oil production which is drawn down when units move). Preferably ever unit should also have an ammo statistic similar to the ones that artillery units presently have. Fuel and ammo can be refreshed automatically from stocks.
- The game should support more than two factions, so that e.g., the USSR can be a third faction in a WW2 scenario. This would support multi-player better, and open up more possibilities.