Dimitris wrote: Wed Feb 07, 2024 7:51 pm
fitzpatv wrote: Wed Feb 07, 2024 5:31 pm
and the AI in CMO is pretty dumb
I mean, compared to a human player, it really is dumb, regardless of how complex the AI is from a development perspective. Just a curated list of things I regularly see it do that well-informed humans wouldn't:
* decide to turn around and refuel when on RTB even though there is plenty of fuel to return all the way to base (resulting in being shot down by chasing fighters)
* chase a fighter for as long as possible, then just turn around to RTB and ignore the fighter (resulting in being easily shot down by said fighter when it too turns around)
* make poor weapon allocation choices (e.g. firing SM-3 at an SRBM in the boost phase, losing the track once the missile climbs, and thus wasting the interceptors) (WRA is not granular enough to override this)
* make awful evasive maneuvers (e.g. the ship torpedo evasion logic just swims in circles at flank speed and accomplishes close to nothing while maximizing the amount of noise emitted)
And that's excluding the many buggy behaviors that are created and patched with each release (currently: manual refueling orders being ignored while breaking all other behaviors; previously: CAP patrols attacking AAMs 800nmi away; strike escorts flying in the wrong direction; the list goes on)
I don't want to downplay the work by the devs, but the AI ultimately suffers from a lack of contextual awareness that makes statements like "the AI is pretty dumb" ring true. The intent is not to criticize the game but rather to make a point about the limitations of a computer player in such a complex simulation.