For next patch: Major programming error on EP allocation for this scenario

Campaign Series: Vietnam is a new turn-based, tactical/operational war game that focuses on the Indochina War, Vietnam Civil War and the first years of US involvement in Vietnam with over 100 historical scenarios.

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Ronzy
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For next patch: Major programming error on EP allocation for this scenario

Post by Ronzy »

So I just played the "Tale of Two Hills" scenario and found these (irritating to the player) anomolies -

After busting my butt to try to eek out a hard won "Draw" verging on an "Allied Minor Victory" ... I get hit with these two EP awards to the VC player that appear to be completely bogus.

I totally took and and held the prescribed EP objectives of taking both subject matter hill locations, but the game not only tells me I didn't take them, but actually awards massive amounts of EP to the VC (computer) player when I am (and have been for many turns) holding these objectives -
Screenshot 2024-01-29 130558.jpg
Screenshot 2024-01-29 130558.jpg (331.62 KiB) Viewed 999 times
and this one -
Screenshot 2024-01-29 130119.jpg
Screenshot 2024-01-29 130119.jpg (491.96 KiB) Viewed 999 times
What gives?

The only thing I can figure is an error in the programming of this scenario.
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Jason Petho
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Re: For next patch: Major programming error on EP allocation for this scenario

Post by Jason Petho »

The points are correct, the note is incorrect.

I'll remedy that. Thank you!!!!
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Ronzy
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Re: For next patch: Major programming error on EP allocation for this scenario

Post by Ronzy »

Jason Petho wrote: Wed Jan 31, 2024 3:57 am The points are correct, the note is incorrect.

I'll remedy that. Thank you!!!!
I don't think the points are correct ...

The 200 points given to the VC changed my hard earned draw (nearly Allied minor victory) into a Minor Allied Defeat.
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Ronzy
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Re: For next patch: Major programming error on EP allocation for this scenario

Post by Ronzy »

I suspect that there is a typo/mistake in the programming code for victory point locations in this scenario.

I was initially put on edge regarding this when around turn 15 or so I was confronted with a message along the lines of "Hey! You haven't taken Hill 65 yet! Send all your forces to take Hill 65 or you will lose this scenario!" ...

And I was like WTF? I took Hill 65 several turns ago! ... and this message struck the fear of god in me so much that I aborted the offensive operations I was undertaking and moved everyone available to the friendly controlled Hill 65 to dig in (making an improved position there) and garrison it to the utmost (as shown in previous posted picture) because it was so obviously important (but the computer programming was lying to me all the while ... because the hill I took and garrisoned was going to be deemed VC controlled no matter what I did!).

I highly suspect that there is a typo in your programming/scripting that is pointing to the wrong hexes needed to be controlled ... This is a battle about Hill 65 and Hill 82 ... both of which I controlled (including their immediate environs) for many turns prior to the end of the scenario. I believe the scripting/programming aspect of this scenario must be pointed to bogus hex identifier numbers.

I was in a "Draw" condition ... semi-near to a Minor Victory when I closed the final turn ... the bogus 200 EP VC awards at end of scenario, supposedly for me not occupying/controlling Hill 65 and Hill 82 (which I had under my control for many turns prior) turned it into a Minor Allied Defeat.

Here is the end of scenario victory point screen if that helps in addition to the pictures I provided above (It should have been 331 in favor of the Allied Side) -
Screenshot 2024-01-31 110311.jpg
Screenshot 2024-01-31 110311.jpg (164.98 KiB) Viewed 926 times
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Jason Petho
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Re: For next patch: Major programming error on EP allocation for this scenario

Post by Jason Petho »

Screenshot 2024-02-01 224234.jpg
Screenshot 2024-02-01 224234.jpg (60.07 KiB) Viewed 872 times
That fixes the issue.

Sorry about that!
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Ronzy
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Re: For next patch: Major programming error on EP allocation for this scenario

Post by Ronzy »

Very nice!

Other than the end game surprise regarding the issue you just fixed, I really enjoyed this scenario!
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