Logs

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kahta
Posts: 571
Joined: Sat Sep 21, 2019 6:42 pm
Location: Arkansas

Logs

Post by kahta »

I wrote a lua script that switches units in and out of comms based on distance from a comms unit. When the script runs, it has a lag (.25 to .5 seconds) based on the cadence of the event firing. I believe that the log may be part of what is causing this lag. My log file is roughly 1 gigabyte and filled with entries like this:

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5/12/1997 1:55:15 AM - [Cuba] Updating data for contact: Howard AFB A/C Tarmac Space 16 (2x Very Large Aircraft), based on new information by: SAM Bn (SA-3b Goa [S-125M Pechora] T-55 Tracked TEL Upgrade). Updated info includes: BDA data, info on hosted units.
Is there a solve for this?

I also noticed in the exception log that there is a line that says

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 ">>Not running as administrator ! <<". 
Should I be running the game as an admin?

Third, in the LUA history there is an error coming up that says

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"Function:ScenEdit_RunScript (0)  Error:File path 'DeveloperMode.lua' not found". 
Is this to be expected?
Kushan04
Posts: 1215
Joined: Tue Jun 28, 2005 9:27 pm
Location: USA
Contact:

Re: Logs

Post by Kushan04 »

I wrote a lua script that switches units in and out of comms based on distance from a comms unit. When the script runs, it has a lag (.25 to .5 seconds) based on the cadence of the event firing. I believe that the log may be part of what is causing this lag. My log file is roughly 1 gigabyte and filled with entries like this:

Code: Select all

5/12/1997 1:55:15 AM - [Cuba] Updating data for contact: Howard AFB A/C Tarmac Space 16 (2x Very Large Aircraft), based on new information by: SAM Bn (SA-3b Goa [S-125M Pechora] T-55 Tracked TEL Upgrade). Updated info includes: BDA data, info on hosted units.
Is there a solve for this?
Nothing to solve. It's just saying a contact was updated based on observations of another unit.

I also noticed in the exception log that there is a line that says

Code: Select all

 ">>Not running as administrator ! <<". 
Should I be running the game as an admin?
Yes
Third, in the LUA history there is an error coming up that says

Code: Select all

"Function:ScenEdit_RunScript (0)  Error:File path 'DeveloperMode.lua' not found". 
Is this to be expected?
It's fine. It has not effect on gameplay. All scripts will works normally.

It's looking for a file that prevents the startup events from firing when I need to edit the standalone scenarios.
Nikel
Posts: 2839
Joined: Tue Mar 24, 2009 10:51 am

Re: Logs

Post by Nikel »

The first line commented by kahta has consequences.

When it happens, the simulations is slowed down, a huge log file is created and the saves are also huge.

Example from today, testing the last version of Correcaminos scenario in B1776.

https://forums.matrixgames.com/viewtopi ... 8#p5264408

12-Feb-27 16:10:15 - [CIVILIAN] Updating data for contact: A/C Tarmac Space (2x Large Aircraft), based on new information by: Merchant Spec 6048. Updated info includes: BDA data.
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