VR designs has been reinforced with designer Cameron Harris and the result is a revolutionary new operational war game 'Barbarossa' that plays like none other. It blends an advanced counter pushing engine with deep narrative, people management and in-depth semi-randomized decision systems.
If the readiness of the unit is above 50% then the chance of surrender is 25%. If not then the chance of surrender is 100-morale ... or at least that is what makes sense to me.
Creator of High Quality Scenarios for:
Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.