I've had a chance to draft a proposed optional rule that I think I can implement:pzgndr wrote: Sun Mar 03, 2024 1:35 amI think you mean optional rule 11.8, Alternate Dominant Powers? I can't speak for Marshall Ellis's original decisions, but looking at it I'll say it's problematic to code all of the logic for gaining/losing Dominant Power status and also to code the morale, combat, and income modifiers. Not impossible, but a lot of work and a lot of opportunity to get something wrong. Perhaps some simplified effects based on being in the Dominant zone or not could be considered? If France or Great Britain are not in the Dominant zone then they lose the ability to change move order and infantry morale is reduced by "-1". If the others get into the Dominant zone then their infantry morale is increased by "+1". I think I could code those changes. Let me think about it and I'll start a separate discussion for a proposed rule change, to see what other think.CounterMarch wrote: Sun Mar 03, 2024 12:54 am One major deficit had been the inability for France or GB to lose Major Power status, or for other nations to gain it. This was a significant game feature that provided incentives that would drive play towards historical emnities and alliances, as well as give all powers a chance at leveling the playing field. I never understood why this was never implemented. While goal-achievement was rare, it always featured prominently in gameplay. I haven't caught up on years away from the forums, so I apologize if this has been answered, but what had been the technical and / or gameplay issues in not having included Major Power Status attainment / loss?
I enjoy hearing from veteran players, so when I see a comment like "it always featured prominently in gameplay" it makes me pause and consider Why Not? As I mentioned in my response above, the logics in the original rule 11.8 for territory required for gain or loss of dominant status are complicated. For simplicity, being in or out of the Dominant Zone on the Political Status Display should be sufficient for implementing the dominant power effects. Maybe not perfect, but close enough? As a game option. I'd be interested to hear from players if this is acceptable. I'm also curious if the +/-1.0 morale changes are OK as is or if we should consider more modest +/-0.5 morale changes. But I have to agree with the statement "Every one of the Major Powers in the game has the capability to become a dominant European power." Why Not?ALTERNATE DOMINANT POWERS: In EMPIRES IN ARMS, as with the historical events portrayed, France and Great Britain have obvious and constant qualitative advantages over the other five Major Powers and, although anyone can still win, they are the "dominant" powers in the gate and the centers of diplomatic activity. For example, if Prussia does very well early in a campaign game, it is still the rather puny Prussia of the Napoleonic period in terms of army factor morale, with the addition of some minor country corps for help. It is certainly not the dangerous Prussia of Frederick the Great less than 50 years earlier or the dominant Prussia (the basis of modem Germany) of 50 years later and will have trouble maintaining any early gains. Every one of the Major Powers in the game has the capability to become a dominant European power and, during. the previous 200 years or during the next century, every one of them was or would be a dominant power. This option allows players, as the rulers of their respective Major Powers to alter the historical balance.
ACHEIVING OR LOSING DOMINANT POWER STATUS: In order for Austria, Prussia, Russia, Spain or Turkey to become a dominant power, they must reach the Dominant Zone on the Political Status Display during the New Political Combinations Step of an Economic Phase. In order for France or Great Britain or any other Major Power that earlier achieved dominant power status to lose their dominant power status, they must fall back to the Neutral Zone on the Political Status Display during the New Political Combinations Step of an Economic Phase. Any changes in dominant power status must be announced during a New Political Combinations Step.
EFFECTS ACHEIVING OR LOSING DOMINANT POWER STATUS:
- MORALE: If Austria, Prussia, Russia, Spain or Turkey become dominant powers, the morale value of the dominant power's regular infantry is increased by "+1.0" and, for Spanish and Turkish regular cavalry, morale is also increased by "+1.0" and Turkish dominant power feudal infantry and feudal cavalry have their morale increased by "+0.5." If France or Great Britain lose their dominant status, the morale of the diminished status Major Power's regular infantry is reduced by "-1.0."
- CHANGED NAVAL ADVANTAGES: For Great Britain, the loss of dominant status also means that their fleets lose their "+1" die roll modifier in naval combats and they must always take the first sequence in a Naval Phase. If Austria and/or Prussia become dominant powers their fleets lose their "-1" die roll modifier in naval combats.
- CHANGED LAND PHASE SEQUENCE: If Austria, Prussia, Austria, Spain and/or Turkey becomes a dominant power while France remains a dominant power, France no longer gets to choose its spot in the sequence but must always take the first sequence in a Land Phase. For France, the loss of dominant status also means they must always take the first sequence in a Land Phase.
- INCOME CHANGES: For Austria, Prussia, Russia, Spain or Turkey, their total Major Power income is automatically increased by $10 on the Money and Manpower Collection Steps of every Economic Phase while a dominant power. For France or Great Britain, their total Major Power income is automatically reduced by -$10 on the Money and Manpower Collection Steps of every Economic Phase while not a dominant power.
So I will first look at implementing a new game option, and if I can get that to work OK then I can code the option and its effects. I'll see what I can do this week.
