Base principe: fight for resources and not for colonies. (I'm not a fan of killing an entire empire, I want to have a game that can run forever and is always interesting and you really use the latest/highest techs and not have won before or the game get uplayable cause of lags.)
There are 3 more evil races: Gizzurean, Dahyout and Boskara, the rest are quite nice.
Base late game performance problem is the number of colonizable planets. Second problem is the immense maintenance savings and that there are to much of all flying through the galaxy.
So the mod disables all colonizations techs except from Terraforming.
Mid-game you can invade small colonies and maybe medium colonies at late-game you need much more troop transports to invade large colonies.
- Troop transport is a mid game tech and extended troop transport is a late game tech
- No colonization tech except terraforming, to colonize more planets your empire needs other races
- No bonus %attack %defense troop techs just recruit more troops
- No droids cause ai does not use them
- For better performance and to prevent before jumping... bug ships have no hangers, fighters and bombers are only for defense at bases
- More powerful stations (I would add hangars for fighters/bomber but the ai is not able to use this)
- If ai can handle it only small and medium weapons on ships till battleship
- No specific bombard weapons till ai is able to bombard colonies
- Only one hull for each ship type, less annoying manual design
- Recreation component no maintenance saving (maybe better performance in late game) / medical component no damage reduction -bonus, because ai does not use it on all ships and bases
- No crew component maintenace savings I'm sure this boosts the late game performance instead maybe targeting, countermeasures and damage control bonus cause of more recovered crew
- No militarized crew quarters
- No cloning tech cause it's boring
- Earlier faster jumd drives but less jump range, let the galaxy seems to be more endless but you don't have to wait for long time to see where your fleet will be in action
- Fighters/bombers at start of game
- Earlier orbital defenses
- No troop stasis bay / passenger compartment upgrades
- Only non playable races as independents
- Maybe earlier long range scanners with higher scan range to be noticed earlier over whats going on in the galaxy
- Maybe less infinite techs cause ai does not really research them