Graf Zeppelin stornieren

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HvMoltke
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Graf Zeppelin stornieren

Post by HvMoltke »

I first time play strategic command as axis. I think it was one of the major mistaks for Germany to build the Graf Zeppelin and also Bismark and Tirpitz.
The IJN is also havin ships they dont`t need for the war coming
There were some much more effective naval units with more punch. How can I get rid of them.
Can anybody tell me an easy way to do so
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Platoonist
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Re: Graf Zeppelin stornieren

Post by Platoonist »

HvMoltke wrote: Thu May 23, 2024 11:00 am Can anybody tell me an easy way to do so
You don't have to build the Graf Zeppelin. It's a decision event which occurs in January 1940. Just say no and you'll save yourself 200 MPP at 25 MPP a turn for 8 turns.

The Bismarck and Tirpitz and other Axis ships you are stuck with receiving as they are considered reinforcements under construction when the 1939 game starts, and you can't disband naval units. However, their construction which began pre-war is considered to have been paid for already and they aren't costing you anything.

However, if you want to mod a scenario without them in the game editor just go to campaign--->edit country data (Germany)--->edit production queue--->select country (Germany)---> select whatever ship in the reinforcement queue and remove them.
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Re: Graf Zeppelin stornieren

Post by ElvisJJonesRambo »

For some dumb reason, I always buy the German Carrier. I get false visions of it actually doing something. It might intercept some Russian Tactical bomber into Finland waterway (not like it really matters). Eventually, the German Carrier will get brave, made take a pot shot at a British sub. Or get really brave and sail to Artic Circle. Either way, it does nothing and gets waxed by LR Maritime Bombers.

The Italian Carrier is even a dumber buy. Better off to buy a Ham sandwich. It's like a life raft from Gilligan's Islands. You won't get outta the lagoon with sinking.
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Re: Graf Zeppelin stornieren

Post by Platoonist »

ElvisJJonesRambo wrote: Fri May 24, 2024 4:32 pm You won't get outta the lagoon with sinking.
That's the Graf Zeppelin's problem too. I've always thought it might be useful out in the deep South Atlantic Ocean raiding Allied convoy lines from a distance. But getting it intact out of the Baltic past the Allied cordon in the North Sea waiting to pound it into der Graf Hindenburger? Forget it. Maybe it's easier in the War in Europe game where you have a few more sea hexes to slip through.
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Nordlaender
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Re: Graf Zeppelin stornieren

Post by Nordlaender »

I don't regret buying Graf Zeppelin at all. It was expensive, but it single handedly wiped out the Russian Baltic fleet, so that right there saved two convoy routes from being constantly raided. I almost sank HMS Hood with it as well. Its land based tactical bombers are not as strong as the sea-based ones are. I keep it at the mouth of the entrance to the Straights of Skagerrak to prevent the British from infiltrating it. They don't come too close to it anymore.

My biggest complaint about Bismack and Tirpitz is that these battleships were the latest in naval technology, yet they appear in the game as ordinary battleships no better than Hood, which I have failed to sink twice now. I lost Bismarck trying to sink it at the entrance to the Straights of Skagerrak. These two advanced model BBs should not be harmed by British DDs at all since they were bristling with secondary guns that would tear apart a DD. This is how it was in World of Warships. They should be modified to start with a strength of 10 and not be allowed to suffer damage from DDs without the DD suffering 3 times as much damage in the same way that a sub cannot attack a British DD without suffering way more damage than the DD. That's just fair.

I don't see it going head-to-head with the British fleet in the North Atlantic, but if you can get it up to the top of Norway, it will paste Russian subs and any British ships that head up that way. However, you MUST hold on to the port up there to protect it.

I am new to this game, so I don't know if individual units like Bismarck can be modified or not. Any advice on that would be greatly appreciated.

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Re: Graf Zeppelin stornieren

Post by Platoonist »

Nordlaender wrote: Sat Aug 10, 2024 2:30 pm I am new to this game, so I don't know if individual units like Bismarck can be modified or not. Any advice on that would be greatly appreciated.
In these games ship types have always been generic regardless of age, class or armament. All British battleships have the same combat factors as German or American or Japanese ones with the only differences being in the technology level they are at. Only the
MPP costs seem to vary from nation to nation I guess to reflect ship-building skill. In Strategic Command: War in the Pacific they are using the dreadnought slot to represent the later generation Yamato and Iowa classes so that is a step up.

Personally, I've always felt the Bismarck class is over-mythologized. However, you can go into the game editor and by going to the Campaign menu and selecting Country Data and then Combat Target Data you can change the combat numbers for a specific nation's unit types like tanks, subs, battleships, etc. You'll have to save it as a modified campaign though, as the originals can't be overwritten.
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Re: Graf Zeppelin stornieren

Post by Nordlaender »

Platoonist wrote: Sat Aug 10, 2024 2:55 pm
Nordlaender wrote: Sat Aug 10, 2024 2:30 pm I am new to this game, so I don't know if individual units like Bismarck can be modified or not. Any advice on that would be greatly appreciated.
In these games ship types have always been generic regardless of age, class or armament. All British battleships have the same combat factors as German or American or Japanese ones with the only differences being in the technology level they are at. Only the
MPP costs seem to vary from nation to nation I guess to reflect ship-building skill. In Strategic Command: War in the Pacific they are using the dreadnought slot to represent the later generation Yamato and Iowa classes so that is a step up.

Personally, I've always felt the Bismarck class is over-mythologized. However, you can go into the game editor and by going to the Campaign menu and selecting Country Data and then Combat Target Data you can change the combat numbers for a specific nation's unit types like tanks, subs, battleships, etc. You'll have to save it as a modified campaign though, as the originals can't be overwritten.

Hey Platoonist!

Thanks so much for that information! I could not seem to find it anywhere on the forum using their search engine.

Yeah, I got the impression that the naval ships were all generic, but that the British started out with better DDs than anyone else, so my subs had to play catch up. Still, the amount of BRPs lost by the British is miniscule compared to what really happened in WW II. I'm wondering if just leaving a sub on the convoy route till it dies is a better strategy than spending tons of money on them while they do no damage to the convoy lanes. The graphs show that I have spent more money on reinforcing them than the British have lost, and that is unsettling. At least I've sunk quite a few British ships, but the real damage occurred when my Africa Corps overran Egypt, Palestine, and Iraq. That's when their income collapsed. I wonder if I should have just built more tanks and sent them to Egypt.

Thanks again for your help. If I can, I will have Bismarck and Tirpitz start out at strength 10 to show at least some modernity to their construction.
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Re: Graf Zeppelin stornieren

Post by Platoonist »

Nordlaender wrote: Sat Aug 10, 2024 6:12 pm Thanks so much for that information! I could not seem to find it anywhere on the forum using their search engine.

Yeah, I got the impression that the naval ships were all generic, but that the British started out with better DDs than anyone else, so my subs had to play catch up.

The British start the 1939 campaign game with the Naval Warfare tech. Germany doesn't, so that ability will give the Brits an edge in all naval engagements even if equal in Naval Weaponry, at least early on.
Still, the amount of BRPs lost by the British is miniscule compared to what really happened in WW II. I'm wondering if just leaving a sub on the convoy route till it dies is a better strategy than spending tons of money on them while they do no damage to the convoy lanes.
For U-Boats I've found the best strategy for their long-term survival against the Allied AI is to never stay in the same spot for long. Make the Allies play whack-a-mole by alternating the turns you hunt MPPs. Raid a convoy lane for one turn, disappear into the wide wastes of North Atlantic the next turn. Then, a turn later show up as far away as possible on another part of the convoy lane, or better yet in a different lane if you can. Human players will catch on though.
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Nordlaender
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Re: Graf Zeppelin stornieren

Post by Nordlaender »

Yeah, I've been popping up here and there on the convoy lanes, but all Britain has to do is run a DD straight up in a line across the entire length and they find you. If they just sit next to you, you don't cause any damage, so it was really pathetic to see how little the subs could do early on.

If I did move away from the convoy lane for a turn, would that use up supply? Running out of supply seems to be a big problem and I don't even know if a sub can cause damage to a convoy route if it has zero supply. The whole "morale, supply, readiness" thing is totally new to me.

Thanks for the advice. I'm just struggling against the AI for now. Rain kept my air force grounded for all of spring on the eastern front. WTH?

I could not save my changes because I don't have a mod folder. Do you know of a tutorial here on that or do I just copy and paste the entire campaign into a folder called "My Mod"?
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Re: Graf Zeppelin stornieren

Post by Nordlaender »

I'm also thinking about designating Bismarck and Tirpitz as Dreadnaughts and upping their stats some. That would be more like they were the newest battleships on the scene.
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Re: Graf Zeppelin stornieren

Post by Platoonist »

Nordlaender wrote: Sun Aug 11, 2024 2:11 am If I did move away from the convoy lane for a turn, would that use up supply?
No. Subs don't burn supply on the turns when they're not attacking or raiding. If you cruise-move your battlecruisers and pocket battleships out into the North Atlantic on your first turn you can have them hang out near Iceland and use them to beat up on any Allied destroyers that come after your subs. Then retreat them out of spotting range.
I could not save my changes because I don't have a mod folder. Do you know of a tutorial here on that or do I just copy and paste the entire campaign into a folder called "My Mod"?
If you hit "Save As" your modified .cgn file should just default to the following path. Mine always do.

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Re: Graf Zeppelin stornieren

Post by Elessar2 »

I think this was from a mod and not the default scenarios but there is a DE which allows Germany to scrap the Tirpitz to build a lot of extra u-boats.

I have come to the conclusion that the Bismarck class is pretty overrated, and should not be considered to be on par with the Yamatos, Iowas, or even South Dakotas. SC isn't the first WW2 grand strategic game to rate them lower than their reputation (see World in Flames for ex.). Better than the King George V's or Vittorio Veneto's, arguably. Cite:

http://www.combinedfleet.com/baddest.htm
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Re: Graf Zeppelin stornieren

Post by Nordlaender »

Platoonist wrote: Sun Aug 11, 2024 2:45 am
Nordlaender wrote: Sun Aug 11, 2024 2:11 am If I did move away from the convoy lane for a turn, would that use up supply?
No. Subs don't burn supply on the turns when they're not attacking or raiding. If you cruise-move your battlecruisers and pocket battleships out into the North Atlantic on your first turn you can have them hang out near Iceland and use them to beat up on any Allied destroyers that come after your subs. Then retreat them out of spotting range.
I could not save my changes because I don't have a mod folder. Do you know of a tutorial here on that or do I just copy and paste the entire campaign into a folder called "My Mod"?
If you hit "Save As" your modified .cgn file should just default to the following path. Mine always do.


Path.jpg
Hey! Thanks for the information! I lost my link to this site after an update erased all my open tabs and restore. I appreciate the useful information.

I'm playing the Allies now and the Germans did not even bother to raid my convoys until 1942. I... didn't really understand that. They did try to sneak Bismarck out and I caught her along with all but one German capital ship. I wiped out their fleet in two turns, and now I'm cornering the last of their U-boats. The AI plays Germany way differently than I did, but they are just walking through Russia because I never received any troops from Stalin or Siberia. I don't understand what happened. It's June of 1942 and the Siberian troops did not arrive in May like the manual said they would.

It's embarrassing that they can just walk in and keep walking. I did move 3 armies down to the border to hold two forts and Kaunas, and that did delay them some. Did Stalin lie to me about the troops that would be placed on the border in the event of war? Is that part of the game? Lol... if it was, I was fooled. At least now I know how Stalin must have felt with them bearing down on Moscow. I don't think I can hold it even with all the fortifications I built. I sent the engineers to the next Industrial City to start working there.

If anyone knows why I received zero troops, I sure would like to know. Thanks!
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Re: Graf Zeppelin stornieren

Post by Platoonist »

Nordlaender wrote: Sun Oct 20, 2024 4:11 am Did Stalin lie to me about the troops that would be placed on the border in the event of war? Is that part of the game? Lol... if it was, I was fooled. At least now I know how Stalin must have felt with them bearing down on Moscow. I don't think I can hold it even with all the fortifications I built. I sent the engineers to the next Industrial City to start working there.

If anyone knows why I received zero troops, I sure would like to know. Thanks!

Yeah, when the USSR joins the Allies some Soviet infantry and mechanized corps along with some air units should automatically deploy along the western front with Germany. However, the majority of them will get blown away by the German steamroller the same turn since these units deploy at a lower strength and morale so it often can seem like they were never there except as fleeting speed bumps. If you feel you didn't receive them, you should probably start a thread in the tech forum to let the devs know.

Did you receive the Zhukov HQ? He's part of the same deployment except he shows up in Siberia.
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Re: Graf Zeppelin stornieren

Post by Nordlaender »

I didn't receive a single unit, and I would have recognized the light tank units. I saw them when I played as the Germans. I didn't get an HQ or any units from Siberia. I got nothing. I was wondering if this might have been a bug or just part of the game. Since they were supposed to be there, I will try to do as you said and tell the devs about it. I could have done a much better job with those units. I guess they are not coming at all. Glad I marched 3 armies down to the border forts.
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Re: Graf Zeppelin stornieren

Post by BillRunacre »

Nordlaender wrote: Sun Oct 20, 2024 5:55 am I didn't receive a single unit, and I would have recognized the light tank units. I saw them when I played as the Germans. I didn't get an HQ or any units from Siberia. I got nothing. I was wondering if this might have been a bug or just part of the game. Since they were supposed to be there, I will try to do as you said and tell the devs about it. I could have done a much better job with those units. I guess they are not coming at all. Glad I marched 3 armies down to the border forts.
Hi

Are you playing a modified campaign, or one where Unit scripts have been turned off via the Options -> Advanced -> Scripts screen?

I cannot think of any other explanation as to why units such as the Siberians or Light Tanks would not have deployed, though if neither explanation appears to be the answer, please email me a saved turn to: bill.runacre@furysoftware.com
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Re: Graf Zeppelin stornieren

Post by Nordlaender »

Well, I solved the problem of the non-appearing Soviet troops by updating my game to the latest version. Now, they appear, and they cannot stop a mosquito. I saved the fighters by flying them away into the rear to wait for tech improvements. I also saved most of the mechanized units as well. The bombers were all lost on the first turn because they were placed right on the border!!!! The German tanks just ran over them. What a huge loss. I also saved the light tanks for later use as reconnaissance units. You can save the fighters, light tanks, and mech units for later upgrades. No sense in losing those as speed bumps.
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Re: Graf Zeppelin stornieren

Post by Nordlaender »

BillRunacre wrote: Wed Oct 23, 2024 8:50 am
Nordlaender wrote: Sun Oct 20, 2024 5:55 am I didn't receive a single unit, and I would have recognized the light tank units. I saw them when I played as the Germans. I didn't get an HQ or any units from Siberia. I got nothing. I was wondering if this might have been a bug or just part of the game. Since they were supposed to be there, I will try to do as you said and tell the devs about it. I could have done a much better job with those units. I guess they are not coming at all. Glad I marched 3 armies down to the border forts.
Hi

Are you playing a modified campaign, or one where Unit scripts have been turned off via the Options -> Advanced -> Scripts screen?

I cannot think of any other explanation as to why units such as the Siberians or Light Tanks would not have deployed, though if neither explanation appears to be the answer, please email me a saved turn to: bill.runacre@furysoftware.com
Thanks for the offer of help. I appreciate it.

I don't know what went wrong with me not getting those troops and Siberian reinforcements, but the problem went away after I updated my game to the latest version. As you can see above, I now get everything that I'm supposed to get. Those shock armies are serious stuff. Wow! :o
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BillRunacre
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Re: Graf Zeppelin stornieren

Post by BillRunacre »

Very odd, but I'm very glad to hear it's now resolved!
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