Patch?

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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rvseydlitz
Posts: 177
Joined: Wed May 09, 2012 12:52 pm

Patch?

Post by rvseydlitz »

It has been a couple of months since anything beyond very basic scenarios have really been playable. My last day played in scenario designs was April 24 and for weeks before that the new bugs were seriously affecting my scenarios which generally are super complex and dependent upon many interlocking AI missions.
I had hoped that things like the broken missions, ships sailing onto islands, etc which only appeared this year would have been fixed as easily as they seem to have appeared. Alas, months into my enforced "pause" they have not. Is there even a "target date" of the patch?

Much appreciated...I miss my favorite pass time lol.
Dimitris
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Re: Patch?

Post by Dimitris »

I am sorry. For what it's worth, this has been an extremely challenging period for the dev team too.

We have a mitigation process underway, in multiple phases:

1) To address immediate issues with the current release, we made available previous recent builds unofficially, here: https://www.matrixgames.com/forums/view ... 0#p5171750 . Consensus seems to indicate B1328.17 as the most "reliably balanced" of the late releases.

2) We are working on an official update based on B1328.17 . No firm ETA but we do want it out sooner rather than later.

3) Most importantly, we are consolidating the dev work of the last few months on a more unified structure with the aim of eliminating the redundancies / mismatches that have been behind many recent heartaches. Initial signs are promising.

We will provide more information when we are able to.

Thank you for your understanding and your patience.
Nikel
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Joined: Tue Mar 24, 2009 10:51 am

Re: Patch?

Post by Nikel »

Dimitris wrote: Tue Jun 18, 2024 3:04 pm 2) We are working on an official update based on B1328.17 . No firm ETA but we do want it out sooner rather than later.

May I suggest some public beta testing before official?
thewood1
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Location: Boston

Re: Patch?

Post by thewood1 »

Dimitris wrote: Tue Jun 18, 2024 3:04 pm I am sorry. For what it's worth, this has been an extremely challenging period for the dev team too.

We have a mitigation process underway, in multiple phases:

1) To address immediate issues with the current release, we made available previous recent builds unofficially, here: https://www.matrixgames.com/forums/view ... 0#p5171750 . Consensus seems to indicate B1328.17 as the most "reliably balanced" of the late releases.

2) We are working on an official update based on B1328.17 . No firm ETA but we do want it out sooner rather than later.

3) Most importantly, we are consolidating the dev work of the last few months on a more unified structure with the aim of eliminating the redundancies / mismatches that have been behind many recent heartaches. Initial signs are promising.

We will provide more information when we able to.

Thank you for your understanding and your patience.
Thanks for the more comprehensive status update. Good luck.
rvseydlitz
Posts: 177
Joined: Wed May 09, 2012 12:52 pm

Re: Patch?

Post by rvseydlitz »

Thank you...yes I'm certain it's been a headache for devs as well.
I know from the days I could see well enough to code (lol) often a fix of one thing broke another.

I'll keep checking in. I do not think Steam lets you go back to older versions without auto updating instantly but I liked v .17 best also
Nikel
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Joined: Tue Mar 24, 2009 10:51 am

Re: Patch?

Post by Nikel »

You may extract the exe from the 1328.17 link posted above. And extract it in your Steam-Command folder. Rename 18 version first if you want to keep it.

And then play offline?
c3k
Posts: 445
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Re: Patch?

Post by c3k »

Dimitris wrote: Tue Jun 18, 2024 3:04 pm I am sorry. For what it's worth, this has been an extremely challenging period for the dev team too.

We have a mitigation process underway, in multiple phases:

1) To address immediate issues with the current release, we made available previous recent builds unofficially, here: https://www.matrixgames.com/forums/view ... 0#p5171750 . Consensus seems to indicate B1328.17 as the most "reliably balanced" of the late releases.

2) We are working on an official update based on B1328.17 . No firm ETA but we do want it out sooner rather than later.

3) Most importantly, we are consolidating the dev work of the last few months on a more unified structure with the aim of eliminating the redundancies / mismatches that have been behind many recent heartaches. Initial signs are promising.

We will provide more information when we able to.

Thank you for your understanding and your patience.
Thanks for the update! Cheers.
kahta
Posts: 557
Joined: Sat Sep 21, 2019 6:42 pm
Location: Arkansas

Re: Patch?

Post by kahta »

Dimitris wrote: Tue Jun 18, 2024 3:04 pm I am sorry. For what it's worth, this has been an extremely challenging period for the dev team too.

We have a mitigation process underway, in multiple phases:

1) To address immediate issues with the current release, we made available previous recent builds unofficially, here: https://www.matrixgames.com/forums/view ... 0#p5171750 . Consensus seems to indicate B1328.17 as the most "reliably balanced" of the late releases.

2) We are working on an official update based on B1328.17 . No firm ETA but we do want it out sooner rather than later.

3) Most importantly, we are consolidating the dev work of the last few months on a more unified structure with the aim of eliminating the redundancies / mismatches that have been behind many recent heartaches. Initial signs are promising.

We will provide more information when we able to.

Thank you for your understanding and your patience.
Great to hear that your team is making progress. This is an incredibly complicated game and it is understandable that one thing could inadvertently break 5 different things. Thanks for the update.
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CHM
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Re: Patch?

Post by CHM »

I'm glad to hear that progress is being made. CMO is my favourite game and it's disappointing how many bugs there are at the moment. I look forward to the game returning to a stable state. Thanks devs!
DWReese
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Location: Miami, Florida

Re: Patch?

Post by DWReese »

Personally, I don't believe that 1328.17 goes back far enough as a starting point. Lots of errors were present in 17 as well.

From my observation, I believe that you should consider going back much further. Otherwise, you will be having to do this again, and then again.
Kobu
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Re: Patch?

Post by Kobu »

DWReese wrote: Wed Jun 19, 2024 10:46 am Personally, I don't believe that 1328.17 goes back far enough as a starting point. Lots of errors were present in 17 as well.

From my observation, I believe that you should consider going back much further. Otherwise, you will be having to do this again, and then again.
I think the same way.


Regards
Kushan04
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Re: Patch?

Post by Kushan04 »

DWReese wrote: Wed Jun 19, 2024 10:46 am Personally, I don't believe that 1328.17 goes back far enough as a starting point. Lots of errors were present in 17 as well.

From my observation, I believe that you should consider going back much further. Otherwise, you will be having to do this again, and then again.
You'd never be happy with whatever we do.

Personally, I've had good luck with .17
Nikel
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Re: Patch?

Post by Nikel »

Let’s wait for 1333.1 or whatever will be numbered before critics start ;)
DWReese
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Re: Patch?

Post by DWReese »

Kushan said, "You'd never be happy with whatever we do."

Wow! That's a rather snarky thing to say. <lol>

While you have been jet-setting all over the place, I've still been playing and testing with CMO. I don't believe that any of the latest releases (15, 16, 17, or 18) are very good. They are all flawed, often fixing something and breaking something else. You don't need me to tell you what's wrong with them. All you have to do is read the posts, although at some point people stop posting because nothing was being properly fixed.

If you only wanted to "patch it", I'd start with, at the most, 14. Even with that you will be have to correct things that were thought to be previously corrected, but later broken once again.

Personally, I went all the way back to 1328.8, or when 1.06 was released. That was stable. That's the best starting point, in my opinion.
Nikel
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Joined: Tue Mar 24, 2009 10:51 am

Re: Patch?

Post by Nikel »

Relax guys, personal attacks will solve nothing. And of course are not allowed in the forum.

Several previous versions were made available so that anyone could use the best in his opinion.


It seems strange that 17 was chosen because too much time has passed without a fix, and so the problems must be deeper.

Regarding the size of the exe, 18 added nearly 5 Mb with respect to 9, I guess that is a lot of code to look at?


Anyway, the devs know better than anyone here the code they wrote, and the best way to fix it.
thewood1
Posts: 10056
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Location: Boston

Re: Patch?

Post by thewood1 »

I think talking about this like you know more about it than the devs is incredibly poor form. Just retrograde to where you like and take what you can get.
Mickeys91
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Re: Patch?

Post by Mickeys91 »

Appreciate the update Dimitris. I am fine with patience so long as one of the devs lets us know things are still in works and why time tables are slightly off. Gives much hope.
thewood1
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Re: Patch?

Post by thewood1 »

So we are exactly three months from .18's beta release and coming up on almost three months since .18 seems to have been kicked out the door as an official release. Even with much needed access to retrograde versions of the game a couple weeks ago, its still hard to build effective scenarios or play a session beyond simple scenarios with limited mission dependency. Personally, I have gone back to .17, but thats just a band aid. There are still several key issue with that beta version.

Is there any horizon the devs or Matrix can give us as to when we'll see the update? I see official statements in the tech support section that issues are being recorded and then that they are fixed for the next update. So SOME work is getting done. When will we see those fixes?

I'm not saying rush the update out the door, but give us a little clarity. Someone somewhere must have some idea the effort needed to get where we need to go. Is it days, weeks, months, years? At that point I can kind of get on with it and not continue to sit on my hands hoping something gets done. I want to decide whether to continue the long-term pause in scenario building, play with what I have using complicated workarounds, or just resign myself that this is the CMO world we love in now. I have followed since the days of Red Pill. For the first time I have recommended a potential new player wait to see how this all works out. I never thought I would do that.
Tred
Posts: 71
Joined: Sun Sep 09, 2018 10:22 am

Re: Patch?

Post by Tred »

thewood1 wrote: Sat Jun 29, 2024 2:52 pm I'm not saying rush the update out the door, but give us a little clarity. Someone somewhere must have some idea the effort needed to get where we need to go. Is it days, weeks, months, years? At that point I can kind of get on with it and not continue to sit on my hands hoping something gets done. I want to decide whether to continue the long-term pause in scenario building, play with what I have using complicated workarounds, or just resign myself that this is the CMO world we love in now. I have followed since the days of Red Pill. For the first time I have recommended a potential new player wait to see how this all works out. I never thought I would do that.
THIS, indeed. I really hope they can keep us better updated as to what is going on. At least then perhaps I'll waste less of my time. Going back, all the way to 1328.9 is just to reintroduce new frustrations in game play for me and my micro-manage style, that is just soo frustrating. That's when, for the first time since the start of CMANO I was moved enough to try and post flaws in hopes of helping fix them. Constantly keeping us in the loop on progress, or even lack thereof, will do wonders for morale. At least it will for mine. Lol. I want to build some new scenarios and test some ideas out too. But why do that until I can play a (for me) appropriately playable version of the game again?

(I had the same issue...I couldn't believe that I had to tell someone who asked about CMO and whether or not they should buy it anything other than a resounding: "Yes, absolutely." It came with reservations this time, to wait and see if and when the cars get back on the tracks, so to speak. :( ).
RoryAndersonCDT
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Joined: Mon Jun 15, 2009 11:45 pm

Re: Patch?

Post by RoryAndersonCDT »

The best information I can give you is from Dimitris, emphasis on 3.
Dimitris wrote: Tue Jun 18, 2024 3:04 pm I am sorry. For what it's worth, this has been an extremely challenging period for the dev team too.

We have a mitigation process underway, in multiple phases:

1) To address immediate issues with the current release, we made available previous recent builds unofficially, here: https://www.matrixgames.com/forums/view ... 0#p5171750 . Consensus seems to indicate B1328.17 as the most "reliably balanced" of the late releases.

2) We are working on an official update based on B1328.17 . No firm ETA but we do want it out sooner rather than later.

3) Most importantly, we are consolidating the dev work of the last few months on a more unified structure with the aim of eliminating the redundancies / mismatches that have been behind many recent heartaches. Initial signs are promising.

We will provide more information when we are able to.

Thank you for your understanding and your patience.

We're fixing things as fast as we can.
Command Dev Team
Technical Lead
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