Quick Battle Appreciation

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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thewood1
Posts: 10292
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Quick Battle Appreciation

Post by thewood1 »

https://www.matrixgames.com/forums/view ... 7&start=20

Having this thread stuck in the mods thread is a disservice to the people doing the work. Just creating this thread to expose more casual players to the work behind Quick Battles.
boogabooga
Posts: 1012
Joined: Wed Jul 18, 2018 12:05 am

Re: Quick Battle Appreciation

Post by boogabooga »

Thanks.

Do you have any ideas for scenarios?
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
thewood1
Posts: 10292
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Quick Battle Appreciation

Post by thewood1 »

I'd be interested in a small surface group of various configurations being attacked by AShM-bearing aircraft with the aircraft and loadouts being varied.
flex0r
Posts: 28
Joined: Thu May 25, 2023 3:22 pm

Re: Quick Battle Appreciation

Post by flex0r »

boogabooga wrote: Sun Jun 23, 2024 4:38 am Thanks.

Do you have any ideas for scenarios?
Hey, I have a bunch of ideas for scenarios, however I don't have the knowledge to make them nor the time. Is there any thread on the forum where users can share scenario ideas/description and then if they are interesting to be made by those who know?
Nikel
Posts: 2759
Joined: Tue Mar 24, 2009 10:51 am

Re: Quick Battle Appreciation

Post by Nikel »

flex0r wrote: Wed Jun 26, 2024 10:07 am Hey, I have a bunch of ideas for scenarios, however I don't have the knowledge to make them nor the time. Is there any thread on the forum where users can share scenario ideas/description and then if they are interesting to be made by those who know?
I think there is not.

However, looks like a good idea to create one ;)
schweggy
Posts: 205
Joined: Tue Feb 03, 2015 8:24 pm

Re: Quick Battle Appreciation

Post by schweggy »

I'd like to see quick battles that focus on using some of the new features like the Flight/Mission Planner and Cargo Ops. Not tutorials. Small set pieces that use those features.

For example; use the Cargo Delivery type to airdrop units into hostile territory and take an enemy base. Or an amphibious operation to do something similar.

The mixing and matching of units and Opfor would be interesting.
- schweggy -

Montani Semper Liberi - Mountaineers are always free
boogabooga
Posts: 1012
Joined: Wed Jul 18, 2018 12:05 am

Re: Quick Battle Appreciation

Post by boogabooga »

flex0r wrote: Wed Jun 26, 2024 10:07 am Hey, I have a bunch of ideas for scenarios, however I don't have the knowledge to make them nor the time. Is there any thread on the forum where users can share scenario ideas/description and then if they are interesting to be made by those who know?
Why don't you just do that here?
thewood1 wrote: Mon Jun 24, 2024 2:48 pm I'd be interested in a small surface group of various configurations being attacked by AShM-bearing aircraft with the aircraft and loadouts being varied.
Played from which perspective?

Problem is, that would require not just AI strike missions, but Lua-generated AI strike missions where the aircraft can be trusted to carry out the mission without getting hung up somewhere...which is a bit of an issue right now. If nobody else takes it on, I'll think about it for a future project. I know nothing about surface ships, though.

The actual new QBGs that I have on the back burner right now are SEAD vs SAMs, where the player has to put together different "Wild Weasel" or "Iron Hand" type packages to perform the SEAD/DEAD mission in different eras- I'm thinking it will be 1960-1980, 1980-2000, 2000-2020. Logically, this makes sense for me as a next step because the Lua code is a cross between the A2A BVR duels and the Rolling Thunder stuff. However, I've been on a bit of a CMO break since the DCS F-4E came out.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
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