Shadow Empire 1.26.15 (f) - Update Live

A military-oriented and sci-fi wargame, set on procedural planets with customizable factions and endless choices.

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SamSlitherine
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Joined: Fri Feb 17, 2017 1:38 pm

Shadow Empire 1.26.15 (f) - Update Live

Post by SamSlitherine »

Hi Everyone,

The latest patch for Shadow Empire is now live. This follows up the Arachnids and Allocations update, with various fixes and additions that can be found listed below:

One change to certainly look out for in your saves..... the AI player should be able to nuke you now! - good luck have fun!

-Lot of work has been done on the AI military mid-late game play, notably concerning using higher tech equipment and atomics like ICBMs and being able to buy lower tech stuff even while higher tech stuff is available.
-Midcore rules do NOT use branching rules anymore, making them even easier to play *
-Combat Odds Prediction with the SAME units in a different selection-order now gives the same odds prediction
-Human player in a multi-player game no longer loses automatically if he starts a turn without cities. Automatic loss is now only executed if the player has no cities AND no units!
-Improved combat rules involving ammo/fuel consumption of land forces when involved in airstrikes.
-Leader portrait fixes
-Airbases can now be constructed if you have only have Rocket Engine Tech. *
-Fixed issue with very long games where the AI Regime Leaders + some 3rd party leaders got really really old and at some point it felt like geriatric warfare.
solops
Posts: 1068
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

Re: Shadow Empire 1.26.15 (f) - Update Live

Post by solops »

No links.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
eddieballgame
Posts: 903
Joined: Wed Jun 29, 2011 2:50 am

Re: Shadow Empire 1.26.15 (f) - Update Live

Post by eddieballgame »

Excellent!
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