How to change terrain on hex?

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Rising-Sun
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How to change terrain on hex?

Post by Rising-Sun »

For example, this hex is a open sea and would like to change it to land, etc. Is there a tool for this? I did some changes to the map, but the system need to be updated with that inputs.
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LargeSlowTarget
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Re: How to change terrain on hex?

Post by LargeSlowTarget »

You need to edit the pwhexe.dat file in the root folder of the game. There is an editor available for this.

Edit: Here it is https://www.matrixgames.com/forums/view ... 7#p2779477
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PaxMondo
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Re: How to change terrain on hex?

Post by PaxMondo »

In addition to the data change in the pwhexe file, you will need to make an artwork change to see the effect in the game.
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RangerJoe
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Re: How to change terrain on hex?

Post by RangerJoe »

PaxMondo wrote: Thu Sep 12, 2024 5:25 am In addition to the data change in the pwhexe file, you will need to make an artwork change to see the effect in the game.
Maybe it would be more fun not to change it and surprise your opponent! I mean, Chungking and Chengtu as dense urban and mountainous terrain! :lol: :twisted:
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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PaxMondo
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Re: How to change terrain on hex?

Post by PaxMondo »

RangerJoe wrote: Thu Sep 12, 2024 1:51 pm
PaxMondo wrote: Thu Sep 12, 2024 5:25 am In addition to the data change in the pwhexe file, you will need to make an artwork change to see the effect in the game.
Maybe it would be more fun not to change it and surprise your opponent! I mean, Chungking and Chengtu as dense urban and mountainous terrain! :lol: :twisted:
OK, now you're getting as bad as Andy Mac!! Can you actually get +7 terrain that way?


:lol: :lol: :lol:

:ugeek: :ugeek: :ugeek:
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RangerJoe
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Re: How to change terrain on hex?

Post by RangerJoe »

PaxMondo wrote: Fri Sep 13, 2024 2:08 am
RangerJoe wrote: Thu Sep 12, 2024 1:51 pm
PaxMondo wrote: Thu Sep 12, 2024 5:25 am In addition to the data change in the pwhexe file, you will need to make an artwork change to see the effect in the game.
Maybe it would be more fun not to change it and surprise your opponent! I mean, Chungking and Chengtu as dense urban and mountainous terrain! :lol: :twisted:
OK, now you're getting as bad as Andy Mac!! Can you actually get +7 terrain that way?


:lol: :lol: :lol:

:ugeek: :ugeek: :ugeek:
Think of that for an Ironman scenario! Dense Urban is 4X and mountainous terrain is 3X, add to that (level 9) fortifications . . . :shock:

Along with a "hidden" grey road from Ledo to Chengtu or leading up to but stopping 1 hex short of Chengtu. :twisted:
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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PaxMondo
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Re: How to change terrain on hex?

Post by PaxMondo »

RangerJoe wrote: Fri Sep 13, 2024 11:41 am
PaxMondo wrote: Fri Sep 13, 2024 2:08 am
RangerJoe wrote: Thu Sep 12, 2024 1:51 pm

Maybe it would be more fun not to change it and surprise your opponent! I mean, Chungking and Chengtu as dense urban and mountainous terrain! :lol: :twisted:
OK, now you're getting as bad as Andy Mac!! Can you actually get +7 terrain that way?


:lol: :lol: :lol:

:ugeek: :ugeek: :ugeek:
Think of that for an Ironman scenario! Dense Urban is 4X and mountainous terrain is 3X, add to that (level 9) fortifications . . . :shock:

Along with a "hidden" grey road from Ledo to Chengtu or leading up to but stopping 1 hex short of Chengtu. :twisted:
Thank goodness this requires a specific pwhexe.dat file along with the scenario files. I will NEVER trust a scenario that you build!!!

:lol: :lol: :lol:
:ugeek: :ugeek: :ugeek:
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RangerJoe
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Re: How to change terrain on hex?

Post by RangerJoe »

PaxMondo wrote: Tue Sep 17, 2024 5:28 pm
RangerJoe wrote: Fri Sep 13, 2024 11:41 am
PaxMondo wrote: Fri Sep 13, 2024 2:08 am

OK, now you're getting as bad as Andy Mac!! Can you actually get +7 terrain that way?


:lol: :lol: :lol:

:ugeek: :ugeek: :ugeek:
Think of that for an Ironman scenario! Dense Urban is 4X and mountainous terrain is 3X, add to that (level 9) fortifications . . . :shock:

Along with a "hidden" grey road from Ledo to Chengtu or leading up to but stopping 1 hex short of Chengtu. :twisted:
Thank goodness this requires a specific pwhexe.dat file along with the scenario files. I will NEVER trust a scenario that you build!!!

:lol: :lol: :lol:
:ugeek: :ugeek: :ugeek:
The "hidden" grey road can represent a series of tunnels! Maybe it could even include a railroad. ;)
:lol: :twisted: :lol: :twisted: :lol: :twisted: :lol: :twisted:
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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