[v1.26f2+g] Laser rifles

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JeanleChauve
Posts: 173
Joined: Thu Apr 06, 2017 5:03 am
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[v1.26f2+g] Laser rifles

Post by JeanleChauve »

LaserRifle.png
LaserRifle.png (187.64 KiB) Viewed 630 times
chargedGaussRifle.png
chargedGaussRifle.png (206.36 KiB) Viewed 630 times
Techs.png
Techs.png (94.1 KiB) Viewed 630 times
It seems to me that laser rifles are no longer competitive because even without hyper explosive ammo and actinide tipped ammo they can't match the charged gauss rifle in terms of attacks (except firepower and a little caliber modifier).
What do you think?
DeltaV112
Posts: 73
Joined: Wed Oct 15, 2014 11:27 pm

Re: [v1.26f2+g] Laser rifles

Post by DeltaV112 »

What are your planet stats? Most physical projectile weaponry is impacted by world gravity and atmosphere.
Bellrock
Posts: 64
Joined: Tue Jun 30, 2020 10:31 pm

Re: [v1.26f2+g] Laser rifles

Post by Bellrock »

The benefit of Laser rifles is that they require energy to fire, and there is no use of the logistical network to transmit that energy to the unit. Where as the Gauss rifle requires ammo, and ammo requires metal to made make it, and a the use of logistical points to get to the unit. Which unit design is better, will be situational dependent.
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