[Build 1436 CIV] Phantom bogey

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swedishchef
Posts: 20
Joined: Sat Oct 25, 2014 7:28 am

[Build 1436 CIV] Phantom bogey

Post by swedishchef »

Playing build 1436 CIV. This could be a bug, or perhaps argued as a design byproduct. Anyway, it's a bit irritating.

One Phantom in a flight of two was damaged and lost comms (see attached PNG).

That damaged Phantom is now being reported repeatedly by it's wingman as a new / different air contact, which is a bit irritating as each new contact stops time (I think I can change that but I don't want to change it as that would affect actual enemy contacts too).

It took me ages to work out where all these new 'enemy' air contacts were coming from, haha. Expanding the message detail gave it away that actually it was a friendly.
Attachments
A Helping Hand phantom.zip
(380.68 KiB) Downloaded 9 times
Phantom bogey.png
Phantom bogey.png (262.19 KiB) Viewed 182 times
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