setting custom unit construction cost?

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Amadee999
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Joined: Wed Oct 02, 2024 2:10 pm

setting custom unit construction cost?

Post by Amadee999 »

Hi, noob trying to make custom units here, how do i set the production cost of units?
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ernieschwitz
Posts: 4558
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

Re: setting custom unit construction cost?

Post by ernieschwitz »

Hi and welcome to the wonderful world of modding ATG :)

I assume you already found the SFT menu, where you define the various abilities of a Subformation? If not it is the RED outlined square in the picture below, that is a snippet from the top left corner of the Editor. If you have done that, click the one I have outlined in YELLOW. That is the Item menu. Here you make Items, that is everything that can be produced.
Making SFTs 01.jpg
Making SFTs 01.jpg (41.05 KiB) Viewed 330 times
Once there, click on the button with a plus in it. I have outlined it in the picture below, again, in RED.
Making SFTs 02.jpg
Making SFTs 02.jpg (16.04 KiB) Viewed 330 times
Once you have clicked that, a "Default Item Type" will be made, at the end of the list of items. You rename it by clicking on the Button I have outlined in the GREENISH color. You Can make a regime be able to produce it by Selecting the regime number(s) (or maybe it is people number(s)) in the box outlined in RED. Once you click on it, you can set it to True or False.
Making SFTs 03.jpg
Making SFTs 03.jpg (112.2 KiB) Viewed 330 times
Don't forget to select the ItemType Group, in the PURPLE box. It is the one that determines under which heading in a city the Item will be produced.

And finally the YELLOW box is where you set the cost of it, in Production points.

Now all of this doesn't work of course unless the item is connected to the SFT. You do this by selecting the IsSFTType# button, 4th from the bottom. (Ran out of colors, and forgot to outline it too).

Now you may ask why have this submenu. Well, with it, you are now able to make several different costing items that produce the same SFT. So in other words, if you want Germans to produce Tanks cheaper than say the British, then you can do so, without making a new SFT for it.
Creator of High Quality Scenarios for:
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Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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ernieschwitz
Posts: 4558
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

Re: setting custom unit construction cost?

Post by ernieschwitz »

There are of course many other buttons there... :)
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
Amadee999
Posts: 6
Joined: Wed Oct 02, 2024 2:10 pm

Re: setting custom unit construction cost?

Post by Amadee999 »

ernieschwitz wrote: Wed Oct 02, 2024 5:37 pm There are of course many other buttons there... :)
Thanks a bunch! Seems like there is a lot more to do before i get my new faction battle ready.
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ernieschwitz
Posts: 4558
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

Re: setting custom unit construction cost?

Post by ernieschwitz »

There always is :)

And thanks :)
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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