PussEkatt's Saved Game
Moderator: Vic
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
PussEkatt's Saved Game
Ok, found some time.
PussEKatt sent me an email, containing a saved game he was having some trouble with. I am going to help out the best I can in the following. Just in case anyone wants to follow along more closely the Saved game I got is attached to this message, in a Zip file. It must be unpacked before being loaded into ATG.
PussEKatt sent me an email, containing a saved game he was having some trouble with. I am going to help out the best I can in the following. Just in case anyone wants to follow along more closely the Saved game I got is attached to this message, in a Zip file. It must be unpacked before being loaded into ATG.
- Attachments
-
- PussEKatts saved game.zip
- (778.83 KiB) Downloaded 5 times
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
Here is an excerpt from the email:
I am guessing you either pressed the button to the Left outlined in YELLOW, or the button on the right outlined in PURPLE. Both will result in an HQ without a parent HQ. Now there is nothing wrong with having an HQ without a parent HQ, but, if you want it to be part of a supply chain started by the parent HQ (Supreme HQ)... then this is problematic if no HQ is chosen.
As you can see from the GREEN box and Arrow, there is NO HQ assigned. The Supreme HQ is shown with a WHITE circle around it on the Map, and the Newly created one is shown with a YELLOW circle around it. Now what you want to do, if you are assigning a new unit/HQ to another HQ is to choose either the LIST button, or the Check mark. The latter will light up if you click on the map, where another HQ is on the top of the Stack.
Lets do that.
Again I am showing the Supreme HQ within a WHITE circle, and the Created HQ (the 4th HQ) within a YELLOW Circle. Notice how I have moved the mouse and selected, by right clicking the Hex, and the HQ is on top. The Check Mark now lights up and can be selected. Once you do so, the unit/HQ will be connected to that HQ. ... Don't be confused by what is in the RED box. This is just the contents of the HQ you are choosing to connect to. Which can be helpful to know.
Then there is the other method. The LIST.
We take a step back to the First screenshot, and go to this one instead. Now we select the LIST Button (Outlined in Yellow), and a Text box (a List) will be shown with the HQs that are available for connecting to. Notice how 4th (The New one) is not among them... it doesn't make sense to select itself to be HQ to itself.
Well, not quite it turns out. The Sub HQs got made alright, but they have not been assigned. So let us go over that. I start out by creating a new HQ. Whenever you do that you get the following shown...I made all the sub HQs using the "N" button and assigned them to different HQs.
I am guessing you either pressed the button to the Left outlined in YELLOW, or the button on the right outlined in PURPLE. Both will result in an HQ without a parent HQ. Now there is nothing wrong with having an HQ without a parent HQ, but, if you want it to be part of a supply chain started by the parent HQ (Supreme HQ)... then this is problematic if no HQ is chosen.
As you can see from the GREEN box and Arrow, there is NO HQ assigned. The Supreme HQ is shown with a WHITE circle around it on the Map, and the Newly created one is shown with a YELLOW circle around it. Now what you want to do, if you are assigning a new unit/HQ to another HQ is to choose either the LIST button, or the Check mark. The latter will light up if you click on the map, where another HQ is on the top of the Stack.
Lets do that.
Again I am showing the Supreme HQ within a WHITE circle, and the Created HQ (the 4th HQ) within a YELLOW Circle. Notice how I have moved the mouse and selected, by right clicking the Hex, and the HQ is on top. The Check Mark now lights up and can be selected. Once you do so, the unit/HQ will be connected to that HQ. ... Don't be confused by what is in the RED box. This is just the contents of the HQ you are choosing to connect to. Which can be helpful to know.
Then there is the other method. The LIST.
We take a step back to the First screenshot, and go to this one instead. Now we select the LIST Button (Outlined in Yellow), and a Text box (a List) will be shown with the HQs that are available for connecting to. Notice how 4th (The New one) is not among them... it doesn't make sense to select itself to be HQ to itself.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
Unfortunately this has not been done with ANY of your HQs.
Here is an example of the 1st HQ.
So, you have some work to do, to make sure that these HQs get supplies from the Supreme HQ. Currently they do not. However they are empty, so they do not register as not drawing supplies. There is nothing to supply. They are however bound to the spot they are in, since they have nothing that registers as having a movement speed. Which in the case of this HQ is pretty dire. There are enemy units within 2 hexes, and when combat occurs involving an Empty unit/HQ, that unit/HQ is destroyed.
However, the units that are currently fighting (or defending, since you couldn't make them attack), are not under the command of the closest HQ. That can be seen in the following screenshot.
I have selected a Unit, put a YELLOW circle around it, and note that it has a GREEN stripe down its left side. This stripe tells you what color the HQ that commands it has. That is the HQ has the same GREEN stripe. As you can see by my GREEN outline in the Unit box, the HQ they all have is the Supreme HQ. The nearest HQ has a YELLOWish stripe, and the one a bit further away a PURPLE stripe.
I looked through all three of your HQs that you created, and they command nothing. There are officers in two of them.
You can change this. You do this by selecting the Checkered HQ button, outlined in YELLOW. First you select the unit on the map, then you press that YELLOW button, and then you select a HQ on the map, and choose the Check Mark. You can also do this with HQs you want to change the HQ of.
Here is an example of the 1st HQ.
So, you have some work to do, to make sure that these HQs get supplies from the Supreme HQ. Currently they do not. However they are empty, so they do not register as not drawing supplies. There is nothing to supply. They are however bound to the spot they are in, since they have nothing that registers as having a movement speed. Which in the case of this HQ is pretty dire. There are enemy units within 2 hexes, and when combat occurs involving an Empty unit/HQ, that unit/HQ is destroyed.
However, the units that are currently fighting (or defending, since you couldn't make them attack), are not under the command of the closest HQ. That can be seen in the following screenshot.
I have selected a Unit, put a YELLOW circle around it, and note that it has a GREEN stripe down its left side. This stripe tells you what color the HQ that commands it has. That is the HQ has the same GREEN stripe. As you can see by my GREEN outline in the Unit box, the HQ they all have is the Supreme HQ. The nearest HQ has a YELLOWish stripe, and the one a bit further away a PURPLE stripe.
I looked through all three of your HQs that you created, and they command nothing. There are officers in two of them.
You can change this. You do this by selecting the Checkered HQ button, outlined in YELLOW. First you select the unit on the map, then you press that YELLOW button, and then you select a HQ on the map, and choose the Check Mark. You can also do this with HQs you want to change the HQ of.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
The next thing you write in your email to me is
From the situation on the map, I see that two of your cities are nearly taken. So let us not concentrate on them when it comes to production, for now.
That leaves Weifang, which is not in immediate danger. The HQ with the YELLOW stripe, seems like the most natural to send its production to. Let us do that. (That is the 3rd HQ).
While being on rail lines is good, it is in no way a guarantee to be connected. The transport to them, that is transfers and production will be easier.. but it is not required to be one rail lines. What is most paramount is what I said in the previous post about how to connect HQs.They are all on railway lines,so they should all be connected.
... and you didn't want that. All of them it turns out are connected to the Supreme HQ....all my units go to my capital city
From the situation on the map, I see that two of your cities are nearly taken. So let us not concentrate on them when it comes to production, for now.
That leaves Weifang, which is not in immediate danger. The HQ with the YELLOW stripe, seems like the most natural to send its production to. Let us do that. (That is the 3rd HQ).
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
First you click on the City you want to have send its production to the HQ. So in this case Weifang (The City I made a YELLOW circle around). Then press the Symbol outlined with the RED Box. You can also use the "o" key on the keyboard. Then select by right clicking the HQ you want to get the production. (The HQ I outlined with a WHITE circle)... all of this in the Screenshot below.
Then when you have done that, you can see that same Check Box structure from the Choose HQ for another Unit/HQ we saw before. You select the Check Box, and it will now have changed its destination to the HQ chosen.
Then when you have done that, you can see that same Check Box structure from the Choose HQ for another Unit/HQ we saw before. You select the Check Box, and it will now have changed its destination to the HQ chosen.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
We can also choose a different way of selecting our HQ that we want the production of a city to go to. We do this by opening the "Over HQ" Symbol. When we have done so, this is what meets us:
Here we click on the city we wanted from before "Weifang" (Shown with WHITE), and then Select the Button "Select HQ" on lower part of the screen, outlined in YELLOW.
When we do, this is what we get:
Now we want to select a HQ from among those in the List (In the PURPLE box). Note two things. 4th HQ is still there, since I did not delete it once I did the instructions we already went through.... and ... we want to choose the 3rd HQ... which was the one nearest Weifang (Located at the RED Arrow in the menu).
Here we click on the city we wanted from before "Weifang" (Shown with WHITE), and then Select the Button "Select HQ" on lower part of the screen, outlined in YELLOW.
When we do, this is what we get:
Now we want to select a HQ from among those in the List (In the PURPLE box). Note two things. 4th HQ is still there, since I did not delete it once I did the instructions we already went through.... and ... we want to choose the 3rd HQ... which was the one nearest Weifang (Located at the RED Arrow in the menu).
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
Once we've done that, in the above, we should get a different looking screen. It looks like this:
Note how the "3rd HQ" is now showing on top of the list, on the left side. Clearly it is shown that it is now connected production wise to the City. Also note on the right side, that there it is also listed. If you click on it, ONLY the HQs that send production to it are shown.
Note how the "3rd HQ" is now showing on top of the list, on the left side. Clearly it is shown that it is now connected production wise to the City. Also note on the right side, that there it is also listed. If you click on it, ONLY the HQs that send production to it are shown.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
Now for some tips. That is something I found that you were doing that is costing you a lot of production.
I select Taipei from the list. This is your capital. So the most important city you have. It has the most production of ANY city on the map. Notice how the YELLOW box shows that the "Bar" in the first row only has a 10 on it. This is because 10% production is used on those supplies... the rest of those 90% are unassigned.
As you can see, the same problem is happening in Laibin. The 90% not being used goes into nothing.
I select Taipei from the list. This is your capital. So the most important city you have. It has the most production of ANY city on the map. Notice how the YELLOW box shows that the "Bar" in the first row only has a 10 on it. This is because 10% production is used on those supplies... the rest of those 90% are unassigned.
As you can see, the same problem is happening in Laibin. The 90% not being used goes into nothing.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
Ok, you have trouble getting an attack started. Here is how I would do it.I tried to attack the enemy, I selected 1 of my units and right clicked on the enemy unit, then I selected a second unit and right clicked on the enemy unit and nothing happened ?!
Let us choose an easy target:
The Unit in the WHITE circle is the one I want to attack, the Two Infantry units and NOT the engineer unit, are the ones I want to attack with. They are located in the RED and YELLOW circles.
Step one. Select the HEX with the WHITE circle. You can only attack hexes, not specific units.
The WHITE Circle is the one I chose, and the WHITE Box shows the details of the hex. Don't worry about all of them right now, but let us go over the first 3 of them. VP is the Hex's Victory Point value, has no influence on combat. REC is the recon you have on that hex, that is how well you see what it contains, higher is better, has no influence on combat. ZOC is the zone of control that is being exerted on that hex, which has no bearing on combat either. These are nice to have though, when clicking hexes to try and get info. Important however is the landscape. Some landscapes are easier to attack into than others... and fields is not a bad place to attack.
The YELLOW box shows the attack button. You press it when you've selected the Hex on the map you want to attack.
Note how the Hex you have chosen to attack, when you've pressed the button, lights up (in game) in red. Your next job is to choose the attacker(s). To attack with one unit, click on it, and see the check mark box become lit (Where I made the YELLOW outline). Click this button when you've found the first unit you want to attack with. I chose the one my mouse cursor is over.
Time to choose the 2nd unit I want to attack with. Before that though, note how the one we have chosen lights up in white (in game). The "battle box" also is shown to have two units in it... (YELLOW outline). ...
So, we will now select the 2nd unit. The process is the same, select the unit, with the mouse cursor (Right click), and then Choose the Check Mark button (Outlined in RED). Almost ready to do battle now...
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
So, time to beat up on some engineers.
Note how both Attackers are now Highlighted in white (in game) and that the Engineer unit with one of them is not. The Engineer unit is NOT attacking. The Battlebox also shows this. It is not among the ones attacking.
When ready, press the button outlined in YELLOW by me.
When you do, a screen like this one will appear:
As you can see, we won that one
When ready to go back to the map again, click the RED X on the top right hand corner.
Note how both Attackers are now Highlighted in white (in game) and that the Engineer unit with one of them is not. The Engineer unit is NOT attacking. The Battlebox also shows this. It is not among the ones attacking.
When ready, press the button outlined in YELLOW by me.
When you do, a screen like this one will appear:
As you can see, we won that one

Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
Re: PussEkatt's Saved Game
Wow,thank you for your very detailed description on sub HQs and how to attack,so it seems that my main problem is that I am NOT assigning any of my sub HQs and with the production,because I only had 1 slot active I thought that the production would be 100% because we are told that the total of production from any city must total 100% so when I cancelled the other 3 slots,I thought that the production would naturally set itself to 100%.
With all those units that I did make,they were listed in the "sub formations"box,there were rifles,artillery,engineers and AT guns,how do I access them ? I know now that I didnt assign any of my sub HQs but these units that I did make,how do I get to move them ?
With all those units that I did make,they were listed in the "sub formations"box,there were rifles,artillery,engineers and AT guns,how do I access them ? I know now that I didnt assign any of my sub HQs but these units that I did make,how do I get to move them ?
Re: PussEkatt's Saved Game
I noticed in an earlier game ( I tried to play ) that you can move your supreme HQ ( the counter with the flag ) outside of your capital city.What are the advantages/disadvantages of doing that ? Should I do it ?
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
You're welcome.PussEKatt wrote: Mon Oct 21, 2024 12:22 pm Wow,thank you for your very detailed description on sub HQs and how to attack...
Well, that is not how it works. I guess the trouble is that when you delete a production line, there is really no instruction where to put those among the other 3... So it doesn't reset. May I ask why you deleted production queues? There is no penalty to having them at 0, and you can always delete them if the need arises.I only had 1 slot active I thought that the production would be 100% because we are told that the total of production from any city must total 100% so when I cancelled the other 3 slots,I thought that the production would naturally set itself to 100%.
I figured you'd ask. I'll write down a guide or a How-to soon.With all those units that I did make,they were listed in the "sub formations"box,there were rifles,artillery,engineers and AT guns,how do I access them ? I know now that I didnt assign any of my sub HQs but these units that I did make,how do I get to move them ?
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
Mostly disadvantages. You want it to be on a city or airfield. If not if you produce any planes they will arrive in your HQ. Since they don't have a land move speed, they won't allow you to move, and those planes won't be able to fly missions either.PussEKatt wrote: Mon Oct 21, 2024 1:22 pm I noticed in an earlier game ( I tried to play ) that you can move your supreme HQ ( the counter with the flag ) outside of your capital city.What are the advantages/disadvantages of doing that ? Should I do it ?
There are times when it is appropriate to move the Supreme HQ. For instance if it is about to get into combat...
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
How to make a New Unit
Start out by selecting the Hex you want the new unit to be made in. A unit is called a formation. In this case, in the picture below, I selected the same hex that the Supreme HQ is in. The Select the Icon with the counter and + symbol on it, marked out by the YELLOW box.
You know this button. Now use the Formation button instead of the HQ buttons, outlined in YELLOW.
This will create a NEW unit in the hex chosen. As shown on the Screenshot snippet below.
The RED outline shows where to connect it to. You should know this process as it is the same as for the HQs you make.
(Here is a short recap): Right click on the HQ, then use the Check mark to select it to be the HQ for that unit.
Start out by selecting the Hex you want the new unit to be made in. A unit is called a formation. In this case, in the picture below, I selected the same hex that the Supreme HQ is in. The Select the Icon with the counter and + symbol on it, marked out by the YELLOW box.
You know this button. Now use the Formation button instead of the HQ buttons, outlined in YELLOW.
This will create a NEW unit in the hex chosen. As shown on the Screenshot snippet below.
The RED outline shows where to connect it to. You should know this process as it is the same as for the HQs you make.
(Here is a short recap): Right click on the HQ, then use the Check mark to select it to be the HQ for that unit.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
Once you have done this, the unit will appear. This is how it will look:
Note how the unit has the same stripe on the left side, as the HQ it is under. Again, this is just repetition of previous information about HQs, just for units now. The YELLOW box shows the Unit contents. As you can see it is empty. It is called the 1st Division, because it is the 1st unit you've made.
Note how the unit has the same stripe on the left side, as the HQ it is under. Again, this is just repetition of previous information about HQs, just for units now. The YELLOW box shows the Unit contents. As you can see it is empty. It is called the 1st Division, because it is the 1st unit you've made.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
... this brings us to:
Transferring into units.
The process for making a unit is not done, without giving it some content. In the below there is a screenshot of how it looks before you begin the actual process.
Start out by clicking right clicking the unit you want to transfer from. In this case I chose the Supreme HQ. Then press the Button I outlined in YELLOW. It is supposed to show an arrow between two counters. So a transfers.
Once you have pressed that button, you will be taken to this screen. You'll Notice that the YELLOW outlined stuff matches up with the RED circled HQ unit. The RED outlined SQUARE is empty, because you have yet to choose a unit to Transfer to.
Select a Unit (or HQ) to transfer to. This can be done on the map, or on the box on the right side, where the landscape is shown for the selected hex. You will notice it is now the Unit in the YELLOW Square that was empty before.
The RED Box is the Transfer Panel. Here you can choose what to transfer to another unit/HQ. The cost of the Transfers is shown to the Right, in the WHITE box. The costs are your transfer cost (in Amount of Transcap or Railcap, which depends on the amount of trucks and trains you have) and in the fuel cost. Railtrans has no fuel cost, the transcap does. Self Transfer has NO cost... unless of course you are transferring a type that requires fuel to move.
Transferring into units.
The process for making a unit is not done, without giving it some content. In the below there is a screenshot of how it looks before you begin the actual process.
Start out by clicking right clicking the unit you want to transfer from. In this case I chose the Supreme HQ. Then press the Button I outlined in YELLOW. It is supposed to show an arrow between two counters. So a transfers.
Once you have pressed that button, you will be taken to this screen. You'll Notice that the YELLOW outlined stuff matches up with the RED circled HQ unit. The RED outlined SQUARE is empty, because you have yet to choose a unit to Transfer to.
Select a Unit (or HQ) to transfer to. This can be done on the map, or on the box on the right side, where the landscape is shown for the selected hex. You will notice it is now the Unit in the YELLOW Square that was empty before.
The RED Box is the Transfer Panel. Here you can choose what to transfer to another unit/HQ. The cost of the Transfers is shown to the Right, in the WHITE box. The costs are your transfer cost (in Amount of Transcap or Railcap, which depends on the amount of trucks and trains you have) and in the fuel cost. Railtrans has no fuel cost, the transcap does. Self Transfer has NO cost... unless of course you are transferring a type that requires fuel to move.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
Next, time to do the actual transfers.
Select a Type. This is done in the RED Box. I have selected Rifle. Then select in the YELLOW box the amount you want to transfer. The small singular arrow symbol represents ONE item, the double arrows represents 10 items. You can also click anywhere on the bar, to get an amount equal to that fraction of the unit.. I can never hit it right, but maybe you can
I have selected 20 rifle.
Now in the below screenshot, use the YELLOW box to transfer the Amount you have chosen. If you want to transfer ALL the number of this Type, press the GREEN outlined box. WARNING, any transfers you do are FINAL, so ... if you transfer too many, you will have to go into the unit, and transfer them back to where they came from.
I pressed the Do Transfer Button. Note how, in the screenshot below, the Type you selected goes back to 1, and that means it is ready to transfer 1 more. On the Map you can now see the new unit. We haven't stopped transferring yet. If you had any Machineguns you could transfer those too. The YELLOW box shows what is in the unit, presently.
Select a Type. This is done in the RED Box. I have selected Rifle. Then select in the YELLOW box the amount you want to transfer. The small singular arrow symbol represents ONE item, the double arrows represents 10 items. You can also click anywhere on the bar, to get an amount equal to that fraction of the unit.. I can never hit it right, but maybe you can

I have selected 20 rifle.
Now in the below screenshot, use the YELLOW box to transfer the Amount you have chosen. If you want to transfer ALL the number of this Type, press the GREEN outlined box. WARNING, any transfers you do are FINAL, so ... if you transfer too many, you will have to go into the unit, and transfer them back to where they came from.
I pressed the Do Transfer Button. Note how, in the screenshot below, the Type you selected goes back to 1, and that means it is ready to transfer 1 more. On the Map you can now see the new unit. We haven't stopped transferring yet. If you had any Machineguns you could transfer those too. The YELLOW box shows what is in the unit, presently.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
- ernieschwitz
- Posts: 4535
- Joined: Tue Sep 15, 2009 3:46 pm
- Location: Denmark
Re: PussEkatt's Saved Game
Additional notes.
The BLUE Arrow and Text box has some info. The text down below the transfer panel, shows three Notes. Land Carry tells you how much of the unit is being carried by the "trucks" you've transferred into the unit. In this case I transferred none, so it shows as 0. "Trucks" could be horses too.
Weight is the other component to being carried. The Weight shows how much the Unit actually weighs. Land Carry and Weight, if equal to each other, will result in a new move speed. That is not the slowest unit type. Artillery of any kind for instance moves at artillery speed, which is slower than foot speed. In this case the Weight is 20. 1 for each Rifle type.
The 2nd Weight is the amount that each of the selected Types in the transfer window for the HQ (in this case) weigh. This is so you know what it is you are adding to the unit, in the form of weight.
Final screenshot.
Here you see the new Unit. The small WHITE Box, shows the unit on the map. The Bigger WHITE box that I made in the lower part is the Unit stats. The RED outlined stat in the rifle type, shows it has 75 Readiness. This means that it has only 75% of the maximum readiness it could have. While in the HQ it had 100. This is because of an organizational penalty of moving troops between units.
The BLUE Arrow and Text box has some info. The text down below the transfer panel, shows three Notes. Land Carry tells you how much of the unit is being carried by the "trucks" you've transferred into the unit. In this case I transferred none, so it shows as 0. "Trucks" could be horses too.
Weight is the other component to being carried. The Weight shows how much the Unit actually weighs. Land Carry and Weight, if equal to each other, will result in a new move speed. That is not the slowest unit type. Artillery of any kind for instance moves at artillery speed, which is slower than foot speed. In this case the Weight is 20. 1 for each Rifle type.
The 2nd Weight is the amount that each of the selected Types in the transfer window for the HQ (in this case) weigh. This is so you know what it is you are adding to the unit, in the form of weight.
Final screenshot.
Here you see the new Unit. The small WHITE Box, shows the unit on the map. The Bigger WHITE box that I made in the lower part is the Unit stats. The RED outlined stat in the rifle type, shows it has 75 Readiness. This means that it has only 75% of the maximum readiness it could have. While in the HQ it had 100. This is because of an organizational penalty of moving troops between units.
Creator of High Quality Scenarios for:
- Advanced Tactics Gold
DC: Warsaw to Paris
DC: Community Project.
Re: PussEkatt's Saved Game
Hi,So far,everything you have explained has worked perfectly except for assigning a HQ.I have tried.
1 - Right click a sub HQ on the map ( the red tick ) lit up and I selected it but the HQ was not assigned on the overview screen
2 -Using the Overview button,I selected a city,I then clicked on the "Select HQ" button in the lower half of the screen.A popup appeared "Select new HQ"I selected a HQ.
Now when I went back to the overview screen,the cities were all listed and the sub HQs were listed as well and in the HQ box ( right hand top of screen ) all the sub HQs were there.I even clicked on a sub HQ and the city it was connected to showed up...... But none of my sub HQs are assigned ?!
I have sent you the saved game of this.I cant understand why the ONLY thing that is NOT working is assigning any sub HQs.Because of this I am still unable to actually play a game because I only have the units I started with,as I cant get any more.
There are a couple of questions that I would like to know the answer to,because ( when I finally get to actually play a game ) these answers would come in handy.
1 - I set the production of 2 cities to 50 Rifles and 50 Light tanks but on the overview screen there is only 40 Rifles and 2 tanks also, in the production window it also shows 40x Rifles and 2xStd.Light tanks.
I am sure that later on in the game these next 2 things will become very important.How do I upgrade a resource ? Ifigured that I would have to place an engineer on it but then what and how many engineers do I need ?
How do I build a factory and is it built in a city or on a empty place on the map ?
Thank you again for everything you are doing for me
1 - Right click a sub HQ on the map ( the red tick ) lit up and I selected it but the HQ was not assigned on the overview screen
2 -Using the Overview button,I selected a city,I then clicked on the "Select HQ" button in the lower half of the screen.A popup appeared "Select new HQ"I selected a HQ.
Now when I went back to the overview screen,the cities were all listed and the sub HQs were listed as well and in the HQ box ( right hand top of screen ) all the sub HQs were there.I even clicked on a sub HQ and the city it was connected to showed up...... But none of my sub HQs are assigned ?!
I have sent you the saved game of this.I cant understand why the ONLY thing that is NOT working is assigning any sub HQs.Because of this I am still unable to actually play a game because I only have the units I started with,as I cant get any more.
There are a couple of questions that I would like to know the answer to,because ( when I finally get to actually play a game ) these answers would come in handy.
1 - I set the production of 2 cities to 50 Rifles and 50 Light tanks but on the overview screen there is only 40 Rifles and 2 tanks also, in the production window it also shows 40x Rifles and 2xStd.Light tanks.
I am sure that later on in the game these next 2 things will become very important.How do I upgrade a resource ? Ifigured that I would have to place an engineer on it but then what and how many engineers do I need ?
How do I build a factory and is it built in a city or on a empty place on the map ?
Thank you again for everything you are doing for me