Breakout Manual Control of Automated Fleet Homebase Selection Behavior

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Moderator: MOD_DW2

Post Reply
KG_AGCent
Posts: 7
Joined: Fri Nov 15, 2024 9:44 pm

Breakout Manual Control of Automated Fleet Homebase Selection Behavior

Post by KG_AGCent »

This game has been a surprise for me in that it has provided an incredible experience across many hours of enjoyable, nerve-wracking and thought-provoking enjoyment!

In the Empire Policy Settings > Fleets menu > Fleet Postures item Homebase assignments are controlled. I am finding the that the the AI handles everything else to my satisfaction EXCEPT Homebase selection. It seems to have the propensity to stack 15 (yes!) of my fleets in a backwater system that is surrounded by Defense Pact allies. The decision-tree logic for this escapes me!

I would simply ask for the Homebase Selection criteria be broken out in a separate Policy selection option.
Post Reply

Return to “Distant Worlds 2”