Resupplys and movement points

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Theodor_Schmidt
Posts: 1
Joined: Tue Dec 17, 2024 10:34 pm

Resupplys and movement points

Post by Theodor_Schmidt »

Hello Folks,

I'm trying to ascertain how many MPs a unit loses when trying to resupply. Perhaps this is akin to "how long is a piece of string?". If so, then when is it a good time to put supply priority to zero?

I say this, as I want to maximise MPs for my armoured units. I am on T3 of the GC. I have created the Lvov pocket and pushed 1st PzG between Vinnystia and Kiev. I want to take Kiev on T4 and rest them on T5 for resupply, refit and CPP gain. Supplies are between 70% and 85% for all, albeit some units have fuel at a lower level. I feel that I could turn resupply off for this one turn and have my units with higher MPs for the final push to Kiev.

Is this something that is possible?
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Wiedrock
Posts: 2069
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Resupplys and movement points

Post by Wiedrock »

You are asking the question of all questions.
As many things in this game there is no perfect solution/answer. All you can do is try.
Theodor_Schmidt wrote: Tue Dec 17, 2024 10:46 pm If so, then when is it a good time to put supply priority to zero?

[...]

Supplies are between 70% and 85% for all, albeit some units have fuel at a lower level. I feel that I could turn resupply off for this one turn and have my units with higher MPs for the final push to Kiev.
Your MPs are generated not only by Trucks but also by Fuel (I guess you are mostly/only talking about MOTORIZED units).
Living Manual 1.27, p.66+381 wrote: Fatigue & Fuel. Units with fatigue and shortages of Fuel (motorized) or
Supply (non-motorized) lose MPs.


Calculate average fatigue of the unit based on the number and fatigue level
of each type of ground element. Reduce the number of MPs by the average
fatigue divided by ten, rounded down;


Determine if fuel (motorized unit) or supplies (non-motorized unit) are
sufficient to enable the unit to use the remaining MPs it has. For example,
if a motorized unit has only 50 percent of its maximum MPs remaining after
the calculations above, it will only require 50 percent of fuel it would have
needed to use its maximum MP.
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