Has anyone managed to make this work for the empty slots at the end of the two counter-lines? The ones where I have added Counters for different types of AFVs/Tanks.
Wiedrock wrote: Wed Jan 08, 2025 2:03 pm I still can't get this to work, any help appreciated or an answere whether it works or not, since I simply can't get it to work not matter what I do.
Wiedrock wrote: Sun Nov 05, 2023 9:42 pm Starting with the beta [1.03.]03 there was the option introduced to add new Counter Logos. I somehow can't put it to work. Would be nice if someone could confirm that it works/doesn't work. Using Steam version Beta 1.03.06.Wiedrock wrote: Mon Nov 06, 2023 8:43 pmMaximKI wrote: Thu Oct 05, 2023 3:14 pm New Features and Rule Changes
• Editor – On the OB tab of the old editor, the centre column now contains a “Counter Idx” entry for each OB as well as a visual showing the counter symbol being used. This allows editors to change the counter symbol used by units using each OB. The default value of 0 uses the original system of symbols, which relied on the unit type info and some hard coded adjustments by OB slot number. By entering a 3-digit value, different symbols can be assigned to each OB. The first digit represents the row, and the next two digits represent the column for the location of the symbol in the counter art files (found in the dat/art/units folder). Rows and columns start counting from 0, so the Panzer symbol is symbol 100 (row 1, column 00, the ski symbol is 212, row 2, column 12). The counter symbol shown changes to reflect any new value you’ve entered. Modders can add additional symbols in the blank spaces on the right of columns 1 and 2, although there are several different sized files, as well as a non-NATO counter set, and all would need to be modded. Note: Air HQs and City Forts use pre-assigned symbols that override the OB Counter Idx.

