Modding help: Ground Type and Class Modifiers

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Wiedrock
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Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Modding help: Ground Type and Class Modifiers

Post by Wiedrock »

TLDR: Is there a way to get a list for modifiers for Classes and eventually the Ground Types?

I found a good way to mod the exaggerated CV for Infantry-AT. So it appears that the Manpower for normal Infantry Squads being used to determin the actual CV of the Squad (using 10 men as the base for the usual 3CV) is not fixed to the Ground Types but to the "Class" of the Ground Type.
So if I change the Infantry-AT Ground Type to the Class "Infantry" the game determines their CV considering their Manpower, so 2/10=20% of their CV set in the Ground Type sheet, this works nicely. Finally 2men with a AT-Rifle/Panzerschreck do not have the same CV as a AT-Gun with 5+men.
Further it changes their Supply Needs 26→18=30% less (the more need of a vehicles is caused by the increased Supplies to be transported), which is fine.

Now the question comes up which further modifiers are being applied to those Classes?
I can see that changing a Class to AFV makes the UI show the 1000 PTRD Squads as AFVs. What's the difference besides this CV calculations. Supply calculations and the "Showns as AFV"? Like in how far is Combat affected?
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