#GOAL_POSITION in offensive scripts

Strategic Command WWII World at War Tech Support
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El_Condoro
Posts: 599
Joined: Sat Aug 03, 2019 4:35 am

#GOAL_POSITION in offensive scripts

Post by El_Condoro »

In amphibious plans, it is possible to set multiple #GOAL_POSITIONs so that the path of the transports can be planned. Would this be possible for offensive scripts, too?

Too many times the AI will take the most direct (and dangerous, least supplied) route instead of the most logical route. It would be great to be able to direct the AI to take a path, rather than as-the-crow-flies.
ORB & CROWN Fantasy Warfare Mod for Strategic Command
Download for War in Europe or World at War - YouTube - Discord
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Hubert Cater
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Re: #GOAL_POSITION in offensive scripts

Post by Hubert Cater »

Unfortunately this is not an option for OFFENSIVE scripts... the internal logic just works differently for handling offensive/defensive movement and planning.
El_Condoro
Posts: 599
Joined: Sat Aug 03, 2019 4:35 am

Re: #GOAL_POSITION in offensive scripts

Post by El_Condoro »

Thanks, Hubert. Not everything is possible in coding! Cheers
ORB & CROWN Fantasy Warfare Mod for Strategic Command
Download for War in Europe or World at War - YouTube - Discord
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