Time Advancement Stops

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tmoilanen
Posts: 111
Joined: Wed Oct 19, 2011 4:28 pm

Time Advancement Stops

Post by tmoilanen »

Hi - in the attached scenario I have a Random Time triggered Event which changes side posture from Unfriendly to Hostile.

When this occurs the time advancement in the game stops entirely.

I am running v1.07 - Build 1567. Scenario is attached.
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Nine Dash Line.zip
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blu3s
Posts: 1336
Joined: Fri Jul 08, 2022 9:45 am

Re: Time Advancement Stops

Post by blu3s »

I think this is related to the Random Trigger, at the moment may I suggest you to generate a random time and create the event using this time through lua?


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blu3s
Posts: 1336
Joined: Fri Jul 08, 2022 9:45 am

Re: Time Advancement Stops

Post by blu3s »

Here it's what's happening:

The land strike mission for the PLAAF has roughly 1000 valid target contacts and the code is calculating a flight plan to each of these targets from each of the 24 aircraft assigned to the mission. This process will eventually complete and the scenario will continue but it takes a number of minutes.


I would say this is an issue of scenario design
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