Final Nijmegen Post

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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Yakstock
Posts: 205
Joined: Sun Aug 25, 2002 4:08 am

Final Nijmegen Post

Post by Yakstock »

Well folks, this addition to the drop zone wraps up the Nijmegen Campaign AAR against the AI. It was a lot of fun and I hope you enjoyed it. As always, the head to head games from my perspective, especially on this game, are tremendously more enjoyable and challenging. Perhaps when the game releases I can find an opponent that enjoys the AAR’s as much as I do and we can try some more of these scenarios. I must say that given the number of scenarios and the variations already included (let alone ones that will be developed), the playing time with this game will be endless!

Here is the link….

http://www.wargamer.com/hosted/DropZone/
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Mr.Frag
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Location: Purgatory

Post by Mr.Frag »

Nice story, I look forward to reading a head 2 head version and watch the tension levels go through the roof as the German side dumps everything into preventing the bridge crossing on day 1.

Curious if you want to try a "favours German" version and see how you fair. ;)
Yakstock
Posts: 205
Joined: Sun Aug 25, 2002 4:08 am

Favour German

Post by Yakstock »

The second game (which I started after fairing to well on regular settings midway through the AAR) was favour Germans.
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