Not sure if it is in any way related to the attempted fix of:
But since it mentions "number of men in the unit" I thought it may be related in some way.Wiedrock wrote: Wed Apr 30, 2025 8:44 pmThis seems to not have been fixed. Cavalry and Panzergrenadiers are still underperforming.MaximKI wrote: Mon Feb 10, 2025 6:10 pm Bug Fixes and AI Improvements
[...]
• Mech-Infantry class units were not properly accounting for the number of men in the unit when firing at soft targets and thus were hitting less often than they should. Fixed.
Tested in VtB in Editor.
Two issues:
- Device Range
My idea was that the issue lies solely in the range and Device stats, and therefore the Squads with dedicated (lower ranged) arms only being able to fire at shorter ranges - and this is part of the issue, but seems to not be the only one. The weird thing (generally) is that they can't even catch up performance in CQC/Urban Combat or with Fortifications ...they are always outclassed by regular Squads. - Low Arms numbers perform better(?)
The second issue, which I just now came across and which I feel is buggy/off.
I found some weird numbers, e.g.
- the 2 SMGs in a regular Squad scoring more hits than the 11 SMGs in a 11Men SMG Squad (in Urban Combat on the defence).
- a single SA Rifle in a 9 Men Squad outclassing singlehandedly 11 StG in a 11Men Sturm Squad when attacking an unfortified Urban area.
To me it appears as if (GUESSING HERE) the game - even when only having 1 Gun in a Squad, shoots as if there were 11 (or something like this), this causes the 2SMG in regular Rifle Squads to perform equally (or better) then the 11SMGs in an SMG Squad.
Not sure what I am missing, but something feels off (concerning the SMG Squads it always did - that's why I was investigating it).
Attached some example battle without Urban Combat, but as said it doesn't get better in Urban.