New Counter/Nato-symbols can be added

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Wiedrock
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New Counter/Nato-symbols can be added

Post by Wiedrock »

For those that missed it, it finally works and we can add new Counter Logos, e.g. you can now without additional shenanigans add Corps/Army-HQ Logos for the appropriate TOEs and you can/could make special logos for Soviet style "Corps" CUs!
Or simply add SPG/Flame/Heavy Tank logos and so on. ;)

In total we should be able to add 7 Logos at he "end of the two lines and then there is one additional empty one in line 2, so 8 in total if I am right.
MaximKI wrote: Mon Feb 10, 2025 6:10 pm Here are the changelog notes for the update:

V1.04.05 – 10th February 2025
• Editor – Made several more slots available for adding modded unit counter art. Now, valid entries for the “Counter Idx” entry for each OB are 100-127 (first row of unit symbols) and 208-227 (most of second row of unit symbols). Note that Air and Amphibious HQ units use pre-assigned symbols that override the OB Counter Idx (not City Forts, as previously reported).
RudiDutschke
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Re: New Counter/Nato-symbols can be added

Post by RudiDutschke »

In which folder can we do it?
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Wiedrock
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Re: New Counter/Nato-symbols can be added

Post by Wiedrock »

RudiDutschke wrote: Thu May 15, 2025 8:25 am In which folder can we do it?
C:\...\Gary Grigsby's War in the East 2\Dat\Art\Units
Files:
Counter 9x9, 18x18 ....76x76.

I'll attach my current files, it's still a work in progress. But in the 76x76 you can copy several AFV logos (Flame Tanks, AA Tanks, Heavy Tanks ...) I've created if you like, but downsizing for other pixels you so far need to do yourself.

I changed a lot of smaller things in the logos, changed country colour saturations/colour in general (mostly Slovakia, Romania) and "moved" some bigger logos down one whole zoom level so you can expect on some Zoom levels to have bigger/clearer logos (at least on one level - not sure it's been long since I've modded this change(s)). But I did not yet find the time to work on the new possibilities, so my HQs are still marked in this weird way by adding the logo to the "size indicators" (III, XX ...) - which also leads to clearer distinction between Soviet Corps and Divisions (but one needs to get used to it...and the engine makes it sadly lose one Pixel).
Attachments
Counters_WIP_old.rar
(213.11 KiB) Downloaded 82 times
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Wiedrock
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Re: New Counter/Nato-symbols can be added

Post by Wiedrock »

This is my current version.
  • Minor changes/improvements to many logos.
  • Country Colors changed: ITA, SLO, RUM, HUN
  • logos for SS, LW, Gds
  • Index 115:
    The "original" HQ slot has the Army logo now (large chessboard).
  • Index 123:
    New Logo for Corps (triangular chessbord(?)) (needs modding Scenario's TOEs).
  • Index 124:
    New Logo for Army Group/High Command (small chessboard) (needs modding Scenario's TOEs).
  • Index 208:
    +1 Logo for Mortars (Needs Modding) [only big pixel variants since no on MAP units]
  • Index 125-127 & 225-227:
    +6 Logos for Armored SPGs (Needs Modding) [only big pixel variants since no on MAP units]
  • Furthest zoom level counters do also have their Unit/HQ colours and handmade nato logos.
  • The MP indicators in the top right of unit counters are colored green-yellow-red now (not yet moved, moved and 0MP left).
Notes:
I have (still) the "Corps's [XXX]" size indicator expanded by a Corps's "triangular chessbord".
This will mess up FBD, Fortress and some Naval HQ logos, but it enables to see Soviet (non-HQ) Corps more easily. It also messes up Airborne Corps and Mountain Corps (but those are not at all available in Grand Campaign and just in some small numbers in some minor scenarios, afaik).
This is obv. also messing up the Corps HQ's logos by overlaying the "Army Logo" (big chessbord) with the Corps's (XXX + partial triangular chessbord), but it still offers easier/quicker differentiation for me, that's what I have for now without fully Modded Scenarios.

Examples attached is in a modded scenario (I keep the Corps indicator for the Soviet Corps since I often do unmodded scenario stuff) vs unmodded.

One could remove the SPG and Mortar and use those slots for the Soviet Corps logos, then the Corps-Indicator (partial triangular chessbord) could be removed to not mess up the FBDs and so on...But that would also require a complete modding in the TOEs.
But there's many ways leading to Rome.
Attachments
Counters_WIP_new.rar
(214.91 KiB) Downloaded 12 times
small.jpg
small.jpg (279.33 KiB) Viewed 440 times
medium.jpg
medium.jpg (133.8 KiB) Viewed 440 times
large.jpg
large.jpg (315.94 KiB) Viewed 440 times
Last edited by Wiedrock on Thu Nov 27, 2025 5:18 am, edited 1 time in total.
ErickRepie
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Re: New Counter/Nato-symbols can be added

Post by ErickRepie »

I ve download the mod.
The corps level icon is the same with army level icon ... instead triangular shape as your preview.
Did i miss something?
Btw its great mod and thanks.
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Wiedrock
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Re: New Counter/Nato-symbols can be added

Post by Wiedrock »

ErickRepie wrote: Thu Nov 27, 2025 3:21 am I ve download the mod.
The corps level icon is the same with army level icon ... instead triangular shape as your preview.
Did i miss something?
Btw its great mod and thanks.
What you may have missed (or me not properly explaining it) is: To make the New Logos appear you need to mod a scenario too.
There you need the Counter Index numbers I noted. These need to be assigned to the TOE Blueprints of those HQs (e.g. all Corps HQ TOEs in the Editor need to get a Counter Index of 123.
But before modding, make sure to lock the Generic Data...
All these changes are only able to be applied to a new game...at least afaik.

As a modder I can not change anything about that.

The Devs could place their own "HQ"-logo as copy in Index 123 and 124 (or use other/my logos) and put those Index numbers into the approriate HQ TOEs. This would allow us to (even when having all the normal logos on game start) to modify the new slot's logos at any time in our playthrough in the files I share here (...of likely only future campaigns, as I guessed...).

Feel free to make a suggestion to the Devs about it.
ErickRepie
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Re: New Counter/Nato-symbols can be added

Post by ErickRepie »

Ok ..Ok , i got it -- editor, load scn, TOE section, change index to 123 .....thanks
One last question ... can we mod the ongoing save game like above ?
Or i have to start it all over new scn to used the mod scen? ---(already answered above ) Thank you very much.
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Wiedrock
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Re: New Counter/Nato-symbols can be added

Post by Wiedrock »

ErickRepie wrote: Thu Nov 27, 2025 11:28 am Ok ..Ok , i got it -- editor, load scn, TOE section, change index to 123 .....thanks
One last question ... can we mod the ongoing save game like above ?
Or i have to start it all over new scn to used the mod scen? ---(already answered above ) Thank you very much.
I think you got it. Last thing to not forget is to (preferably) rename scenario and LOCK GENERIC DATA. These both can be done on the "Main" Tab of the old Editor (you can change between new and old Editor in the top right of most of the Editor screens) I never did both of that in the new Editor yet, may also work there already.
In your old saves you will have the same look as in the one example I gave.
Lurberri
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Re: New Counter/Nato-symbols can be added

Post by Lurberri »

Thanks, much better than the previous one. It would be great if the developers took this issue into account (which I don't think would require much work) and freed up some slots for modders (including by default). The fact that certain logos overlap is a shame.
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Wiedrock
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Re: New Counter/Nato-symbols can be added

Post by Wiedrock »

Lurberri wrote: Thu Nov 27, 2025 12:42 pm The fact that certain logos overlap is a shame.
The overlap is caused by me (I), since I want the Soviet Corps to always be marked different than the normal Divisions. (Just to make clear it is me causing this issue). :D
Lurberri
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Re: New Counter/Nato-symbols can be added

Post by Lurberri »

Wiedrock wrote: Thu Nov 27, 2025 11:27 pm The overlap is caused by me (I), since I want the Soviet Corps to always be marked different than the normal Divisions. (Just to make clear it is me causing this issue). :D
Oh, okay, and could you also include another version without the altered Soviet Corps? I prefer to focus on the three X's (XXX). :P
ErickRepie
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Re: New Counter/Nato-symbols can be added

Post by ErickRepie »

Hello,

Allow me to ask few question.
When playing the modding 1941 scenario, already Lock the generic data -- the 525 victory level check dissapear, it doesnt show anymore (unlike the unmodded 1941 scenario).
Any hints where was i go wrong ? but this is minor anyway ....

Thanks
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Wiedrock
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Re: New Counter/Nato-symbols can be added

Post by Wiedrock »

ErickRepie wrote: Mon Dec 01, 2025 11:40 am Hello,

Allow me to ask few question.
When playing the modding 1941 scenario, already Lock the generic data -- the 525 victory level check dissapear, it doesnt show anymore (unlike the unmodded 1941 scenario).
Any hints where was i go wrong ? but this is minor anyway ....

Thanks
I never touched VP stuff. So no idea what you do/did.
Lurberri wrote: Fri Nov 28, 2025 2:31 am
Wiedrock wrote: Thu Nov 27, 2025 11:27 pm The overlap is caused by me (I), since I want the Soviet Corps to always be marked different than the normal Divisions. (Just to make clear it is me causing this issue). :D
Oh, okay, and could you also include another version without the altered Soviet Corps? I prefer to focus on the three X's (XXX). :P
Sure, any other changes?
Lurberri
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Re: New Counter/Nato-symbols can be added

Post by Lurberri »

Wiedrock wrote: Tue Dec 02, 2025 8:37 pm Sure, any other changes?
With that change, I'd be happy. I'd do it myself if I knew how. I tried... but there's more to it than just the graphics. The thing is, the change I made didn't work well in the game. :cry:
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Wiedrock
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Re: New Counter/Nato-symbols can be added

Post by Wiedrock »

Lurberri wrote: Wed Dec 03, 2025 1:20 pm
Wiedrock wrote: Tue Dec 02, 2025 8:37 pm Sure, any other changes?
With that change, I'd be happy. I'd do it myself if I knew how. I tried... but there's more to it than just the graphics. The thing is, the change I made didn't work well in the game. :cry:
Likely issue when modding images is the file type/file suffix. Sometimes you can/can't replace one with another.
Here is your requested variant.
Counters_NoCorps.rar
(214.07 KiB) Downloaded 4 times
I removed the Corps indicator (see example attached), this stops all types of "Wied-caused overlapping". Without modding the scenario all HQs will look the same (big chessbord logo) and the Soviet Corps CUs will not have additional indicators besides the normal "XXX".
Attachments
Counters_NoCorps.PNG
Counters_NoCorps.PNG (26.92 KiB) Viewed 137 times
Lurberri
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Re: New Counter/Nato-symbols can be added

Post by Lurberri »

Image

Thanks, Wiedrock, everything went well. The numbers I changed were these:
- Counter Idx 115: The "original" HQ slot now has the Army logo to 0009, 0010, and 0011 HQs.
- Counter Idx 123: New Logo for Corps to 0013, 0014, 0015, 0016, 0017, and 0021 HQs.
- Counter Idx 124: New Logo for Army Group/High Command to 0007, 0008, 0012, and 0019 HQs.
- Counter Idx 114: Old Logo for Luftflotten to 0020 HQ.

Although I also had to change the Finnish, Romanian, Hungarian, Slovak, and Italian HQs to match the changes made to the German ones. :roll:
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Wiedrock
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Re: New Counter/Nato-symbols can be added

Post by Wiedrock »

Lurberri wrote: Fri Dec 05, 2025 9:51 am Image

Thanks, Wiedrock, everything went well. The numbers I changed were these:
- Counter Idx 115: The "original" HQ slot now has the Army logo to 0009, 0010, and 0011 HQs.
- Counter Idx 123: New Logo for Corps to 0013, 0014, 0015, 0016, 0017, and 0021 HQs.
- Counter Idx 124: New Logo for Army Group/High Command to 0007, 0008, 0012, and 0019 HQs.
- Counter Idx 114: Old Logo for Luftflotten to 0020 HQ.

Although I also had to change the Finnish, Romanian, Hungarian, Slovak, and Italian HQs to match the changes made to the German ones. :roll:
Looks good.

Yes, unfortunatley you need to add the index number changes to every HQ TOE individually.
Attached a list of all the "type 9 + 10 + 11" TOEs, I think that's all the HQ TOEs relevant ("nat" 12=Soviet, 1=GER).
Attachments
HQ TOEs Counter Modding.jpg
HQ TOEs Counter Modding.jpg (632.46 KiB) Viewed 43 times
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