Fired units showing new combat ability without overrun

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Adam Parker
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Fired units showing new combat ability without overrun

Post by Adam Parker »

In the attached zip it's turn 2 of the full campaign. The Russian 78th Gd Inf in hex 59,38 has combated. When moving the mouse over another German strongpoint, the combat capable cursor goes active. Clicking on the strongpoint brings up the full combat planning screen allowing a combat to be established with 5-1 odds using the 78th with arty help. Yet despite the odds, no execute button shows... a check of the 78th's unit info reveals greyed attack bars as expected.

IOW it looks like the 78th 's combat activity is being recorded correctly in its unit window but something is allowing combat planning to remain active as if a second combat with these units is indeed possible.

This is not occuring with every unit. Some correctly show a no-combat cursor after a battle not resulting in overrun, as expected.

Trust the zip has attached correctly.
Adam.
Attachments
Campaign_T2_78th_Gd_Inf.zip
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Rob Gjessing
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Post by Rob Gjessing »

No thats not a bug at all. What is happening is this.

When you put the cursor over the strongpoint that you want to attack (58,37) the cursor changes and reports yes there is a valid combat against that hex, so therefore changes appropriately and brings up the combat panel.

The reason that it is a valid combat is that there are units in hex 59,37 that can attack it.

Because you only have the units in stack in 59,38 selected though - the computer knows that these units have already attacked and therefore cant attack again - thus the execute combat button is not active. If you go and manually select (or press Max) the units in 59,37 you will be able to attack.

In summary, I say its not a bug because, even though your active units are the stack in 59,38 - and they have already attacked - when you put the cursor over 58,37, the engine correctly reports this as a valid combat. It is looking at that hex (58,37) and says, yep right its a valid combat because there are units right now that can attack it (59,37). The info (combat cursor) is valid for THAT hex not what stack is selected.

Follow?
Isn't that bizarre?
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BrubakerII
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Post by BrubakerII »

Rob Gjessing wrote:No thats not a bug at all.
That is quite correct Rob. I have to say the first few times I noticed it I too thought it a bug until I realised what was happenning. A similar situation arises when trying to attack across an illegal river with a unit if a friendly unit is on the same side as the enemy: combat appears legal but in fact it is only reporting that an attack may be made not necessairly by the selected unit.

Brubaker
[8D] SSG Beta Tester [8D]
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Adam Parker
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Location: Melbourne Australia

Post by Adam Parker »

Ok thanks very much for the quick reply too - has anyone looked at my crash post a few threads below? No further crashes to report but I'm saving often!

Re this combat issue, I supose the moral for gamers is to go by the greyed out attack bar - and good heads up on the rivers Brubaker. Thanks.

Cheers guys. I'm now going to play the campaign through before any further thoughts but excellent to see this part of the forum "live" when someone needs it.

Adam.
PS: Brubaker that girl in your posts is beginning to hypnotise me!
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Rob Gjessing
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Post by Rob Gjessing »

Adam the CTD has been reported, my understanding is that it happens very rarely.
Isn't that bizarre?
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