There are two areas where I hope the CMO dev team can take a second look:
1. The damage and firing rate of .50 caliber heavy machine guns
Currently, a burst of 100 rounds from a .50 MG deals 0.2 DP , which is the same as a 50-round burst from a 7.7mm machine gun. This results in two problematic scenarios:
1.1 An equal number of Hellcats (top speed: 380 knots) are defeated by an equal number of Zeros (top speed: 420 knots???). Not only are the Zeros faster(??

1.2 In Korean War scenarios, F-86A can barely shoot down MiG-15s. The Sabres quickly run out of ammo during dogfights and then get shot down by the MiG-15’s 23/37mm cannons.
2. the real focus is Vietnam War, late Cold War, and modern scenarios. The effectiveness of air-to-air missiles and cannons against aircraft subsystems is insufficient. Some examples from my save games:
An Iranian F-4 is hit by an AIM-120C, with 75% structure damage, yet only the RWR is damaged? The radar, engine, and other components are still fully functional? A MiG-23 is hit by a Sidewinder , but sustains only minor damage. A MiG-23 is hit by two bursts of 100 rounds from 20mm cannons (so that’s 200 rounds 20mm total), but takes less than 15% structural damage, and no subsystems are damaged? That same MiG-23 is then hit by 400 rounds of 20mm cannon fire, and this time only the radar is damaged, while all other components remain intact?