How does changing the turns per cycle work out?
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How does changing the turns per cycle work out?
It is my understanding that one can change the turn cycle during a game against the AI. By turn cycle I mean how many days per turn. You can have 1 2 3 4 days, or continuous. How does this work out? What is your experience with this?
How does, for example, changing the cycle to 4 change things a lot? Can one expect different outcomes?
How does selecting 'continuous' in a game against ai change things?
Do people use these options in game often? I would like to learn more about this option.
How does, for example, changing the cycle to 4 change things a lot? Can one expect different outcomes?
How does selecting 'continuous' in a game against ai change things?
Do people use these options in game often? I would like to learn more about this option.
Last edited by rexursus2 on Sat Jun 28, 2025 3:40 pm, edited 2 times in total.
Re: How does changing the turn cycle work out?
Turn cycle?rexursus2 wrote: Sat Jun 28, 2025 4:00 am It is my understanding that one can change the turn cycle during a game against the AI. How does this work out?
How does, for example, changing the cycle to 4 change things a lot? Can one expect different outcomes?
How does selecting 'continuous' in a game against ai change things?
Do people use these options in game often? I would like to learn more about this option.
Are you referring to having more than one day per orders? That can be really fun when you have a shock attack that doesn't win on the first day and it repeats until your units are wiped out or even just severely depeleted. Or repeated attacks into a large enemy CAP wiping out your air units. Or your nicely planned ship movements go all over because something happened and the TFs quit following the leader and the TFs went all over the place - especially when the enemy has lots of nice land based air units on naval strike.
Last edited by RangerJoe on Sat Jun 28, 2025 1:55 pm, edited 1 time in total.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”

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Chris21wen
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Re: How does changing the turn cycle work out?
No idea never used anything other than 1. As I see it anything above one reduces your oportunity to give orders to you units which as rangerjoe said, can be catastrophic. Continuous is just AI v AI with whatever instructions you may have given, maybe useful when testing something.
Having said that there are players that have or do use them.
Having said that there are players that have or do use them.
- Mike Solli
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Re: How does changing the turn cycle work out?
I tried it once against an opponent. I HATED it. What Joe said is absolutely true. All of the worst happens and rarely do good things come out of it.
Created by the amazing Dixie
Re: How does changing the turn cycle work out?
I have used 2-day turns from almost start and never had too many problems with it.
But then, I play exclusively Allies where it is not as critical at start and it gives AI bit of extra advantage (AFAIK AI can issue new orders every day despite 2-day turns, you cannot).
But bottom line is, you your plan goes badly, it's not fault of e.g. 2-day turns, it is just badly planned plan.
But then, I play exclusively Allies where it is not as critical at start and it gives AI bit of extra advantage (AFAIK AI can issue new orders every day despite 2-day turns, you cannot).
But bottom line is, you your plan goes badly, it's not fault of e.g. 2-day turns, it is just badly planned plan.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- Mike Solli
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- Location: the flight deck of the Zuikaku
Re: How does changing the turn cycle work out?
Edit: It was 2 day turns and I was the Japanese at the start of the war. Example: It started on 7 December 41 and KB automatically attacks Pearl Harbor two days running. The losses to flak were horrendous.Mike Solli wrote: Sat Jun 28, 2025 11:42 am I tried it once against an opponent. I HATED it. What Joe said is absolutely true. All of the worst happens and rarely do good things come out of it.
Created by the amazing Dixie
Re: How does changing the turn cycle work out?
And OP needs to define what he means about turn cycle?
Multi-day turns or how fast it is displayed?
AFAIK one can use 1-3 day turns, not more. It is changed in Preferences. I'd not recommend 3-day turns, game is way too complex to "think ahead" 3 days. 2 is just fine.
Multi-day turns or how fast it is displayed?
AFAIK one can use 1-3 day turns, not more. It is changed in Preferences. I'd not recommend 3-day turns, game is way too complex to "think ahead" 3 days. 2 is just fine.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- Mike Solli
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Re: How does changing the turn cycle work out?
There you have it. Opposite ends of the spectrum.
Sardukar, have you ever played 2 days per turn against an opponent? Just curious.
Created by the amazing Dixie
Re: How does changing the turn cycle work out?
Just vs. AI.Mike Solli wrote: Sat Jun 28, 2025 11:53 am There you have it. Opposite ends of the spectrum.Sardukar, have you ever played 2 days per turn against an opponent? Just curious.
Problem is, not sure if one can change turn duration in PBEM in middle game. Then it might be good to play 1st turn with 1 day turn and then to switch to 2-day turns.
Basically, in PBEM, 2-day turns punish the attacker more than defender, so it is bit detrimental to human Japan player in early war (or forces one to think more in advance) and bit detrimental to Allied player later in war.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


Re: How does changing the turn cycle work out?
As far as I know, it can be done. Usually it is done when both sides are really doing nothing but building defences and/or moving units and supplies for future offensives.Sardaukar wrote: Sat Jun 28, 2025 12:07 pmJust vs. AI.Mike Solli wrote: Sat Jun 28, 2025 11:53 am There you have it. Opposite ends of the spectrum.Sardukar, have you ever played 2 days per turn against an opponent? Just curious.
Problem is, not sure if one can change turn duration in PBEM in middle game. Then it might be good to play 1st turn with 1 day turn and then to switch to 2-day turns.
Basically, in PBEM, 2-day turns punish the attacker more than defender, so it is bit detrimental to human Japan player in early war (or forces one to think more in advance) and bit detrimental to Allied player later in war.
If a R & D factory starts production and you wanted it to research the next model in the line, you may have issues with Realistic R & D.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”

Re: How does changing the turn cycle work out?
RangerJoe wrote: Sat Jun 28, 2025 5:09 amTurn cycle?rexursus2 wrote: Sat Jun 28, 2025 4:00 am It is my understanding that one can change the turn cycle during a game against the AI. How does this work out?
How does, for example, changing the cycle to 4 change things a lot? Can one expect different outcomes?
How does selecting 'continuous' in a game against ai change things?
Do people use these options in game often? I would like to learn more about this option.
Are you referring to having more than one day per orders? That can be really fun when you have a shock attack that doesn't win on the first day and it repeats until your units are wiped out or even just severely depeleted. Or repeated attacks into a large enemy CAP wiping out your air units. Or your nicely planned ship movements go all over because something happened and the TFs quit following the leader and the TFs went all over the place - especially when the enemy has lots of nice land based air units on naval strike.
So it is safe to say that multi-turn cycles just screws thing up. So stick to one turn cycles?
Re: How does changing the turn cycle work out?
It is safe to say "It can screw things up." It is up to you, you can change it during the game.rexursus2 wrote: Sat Jun 28, 2025 11:45 pmRangerJoe wrote: Sat Jun 28, 2025 5:09 amTurn cycle?rexursus2 wrote: Sat Jun 28, 2025 4:00 am It is my understanding that one can change the turn cycle during a game against the AI. How does this work out?
How does, for example, changing the cycle to 4 change things a lot? Can one expect different outcomes?
How does selecting 'continuous' in a game against ai change things?
Do people use these options in game often? I would like to learn more about this option.
Are you referring to having more than one day per orders? That can be really fun when you have a shock attack that doesn't win on the first day and it repeats until your units are wiped out or even just severely depeleted. Or repeated attacks into a large enemy CAP wiping out your air units. Or your nicely planned ship movements go all over because something happened and the TFs quit following the leader and the TFs went all over the place - especially when the enemy has lots of nice land based air units on naval strike.
So it is safe to say that multi-turn cycles just screws thing up. So stick to one turn cycles?
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”

Re: How does changing the turns per cycle work out?
I'd say that use multi-day turns after you are somewhat experienced player, not recommended for new players.
Some mistakes are more difficult to recover from when playing multi-turn.
If playing Allies, it is good way to speed up game.
When playing Japan and with all production choices, might want to stick with 1-day turns.
These are of course against AI, probably PBEM is also better with 1-day turns.
Some mistakes are more difficult to recover from when playing multi-turn.
If playing Allies, it is good way to speed up game.
When playing Japan and with all production choices, might want to stick with 1-day turns.
These are of course against AI, probably PBEM is also better with 1-day turns.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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Chris21wen
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Re: How does changing the turn cycle work out?
So all your plans go well then, no surprises, no poor result despite overwhelming odds in you favour. Remember Murphy''s law.Sardaukar wrote: Sat Jun 28, 2025 11:43 am I have used 2-day turns from almost start and never had too many problems with it.
But then, I play exclusively Allies where it is not as critical at start and it gives AI bit of extra advantage (AFAIK AI can issue new orders every day despite 2-day turns, you cannot).
But bottom line is, you your plan goes badly, it's not fault of e.g. 2-day turns, it is just badly planned plan.
Re: How does changing the turn cycle work out?
Seriously?Chris21wen wrote: Mon Jun 30, 2025 6:51 amSo all your plans go well then, no surprises, no poor result despite overwhelming odds in you favour. Remember Murphy''s law.Sardaukar wrote: Sat Jun 28, 2025 11:43 am I have used 2-day turns from almost start and never had too many problems with it.
But then, I play exclusively Allies where it is not as critical at start and it gives AI bit of extra advantage (AFAIK AI can issue new orders every day despite 2-day turns, you cannot).
But bottom line is, you your plan goes badly, it's not fault of e.g. 2-day turns, it is just badly planned plan.
If you don't have more to contribute, don't.
I have played 2-day turns from almost time when AE was published. I think I know pros and cons.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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Chris21wen
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- Joined: Thu Jan 17, 2002 10:00 am
- Location: Cottesmore, Rutland
Re: How does changing the turn cycle work out?
What! it is serious.Sardaukar wrote: Mon Jun 30, 2025 8:07 amSeriously?Chris21wen wrote: Mon Jun 30, 2025 6:51 amSo all your plans go well then, no surprises, no poor result despite overwhelming odds in you favour. Remember Murphy''s law.Sardaukar wrote: Sat Jun 28, 2025 11:43 am I have used 2-day turns from almost start and never had too many problems with it.
But then, I play exclusively Allies where it is not as critical at start and it gives AI bit of extra advantage (AFAIK AI can issue new orders every day despite 2-day turns, you cannot).
But bottom line is, you your plan goes badly, it's not fault of e.g. 2-day turns, it is just badly planned plan.
If you don't have more to contribute, don't.
I have played 2-day turns from almost time when AE was published. I think I know pros and cons.
It's about being able to recover without getting in deeper and with one day turns you can do that.
You may well play two days turns and that's up to you but it still doesn't alter the facts about two day turns.
Re: How does changing the turn cycle work out?
It's just your opinion, not a fact.Chris21wen wrote: Tue Jul 01, 2025 6:24 amWhat! it is serious.Sardaukar wrote: Mon Jun 30, 2025 8:07 amSeriously?Chris21wen wrote: Mon Jun 30, 2025 6:51 am
So all your plans go well then, no surprises, no poor result despite overwhelming odds in you favour. Remember Murphy''s law.
If you don't have more to contribute, don't.
I have played 2-day turns from almost time when AE was published. I think I know pros and cons.
It's about being able to recover without getting in deeper and with one day turns you can do that.
You may well play two days turns and that's up to you but it still doesn't alter the facts about two day turns.
Planning is the key and knowing the risks.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-




