Logistics Officer Council Member

Moderator: Vic

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xerjin
Posts: 21
Joined: Tue Jul 04, 2023 7:21 pm

Logistics Officer Council Member

Post by xerjin »

Logistics Officer

Having played a few games well beyond turn 100 to the end. I feel there still an efficiency imbalance between massive expenditure on logistics network and the throughput, especially when you have 5 or more cities.

Now I understand that’s part of the game design and it’s ment to be there. But it’s currently the only area of the game that doesn’t have flexibility or feats/cards to use.

So I was thinking it feels ideal for a logistical Officer on your council. They could focus on either bottleneck penalty or overall network efficiency like a percentage buff. When you use the overlays there are %, so all you be doing is taking 100% up a % per BP allowance. It works on both elements is a simple way then.

I think it also makes sense, as you still have to invest in BP through Offices which cost resources and this is the same end result.
xerjin
Posts: 21
Joined: Tue Jul 04, 2023 7:21 pm

Re: Logistics Officer Council Member

Post by xerjin »

There is a bit of feedback from others about the logistics system. I don’t mind it I think it’s part of the game.

An alternative to the above might be to allow the LO to rush resources to one front SHQ or city if some people wish to use it. Maybe as a stratagem card?

There feels like so many options if you choose to use this LO option happy to help if you need extra pair of hands.
Drooog
Posts: 20
Joined: Mon Oct 07, 2024 1:51 am

Re: Logistics Officer Council Member

Post by Drooog »

I would probably consider the SHQ to be an LO. :D
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