[FIXED][1676] Error message [just reporting]

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Knightpawn
Posts: 213
Joined: Mon Dec 02, 2024 12:28 pm

[FIXED][1676] Error message [just reporting]

Post by Knightpawn »

I get this message from time to time while playing Pacific Fury 3. I dont know what this mean, other than it is annoying.


!!!WARNING!!! EXCEPTION FUSE REACHED (x8000 exceptions) FOR : -- Bv1.08 - Build 1676 -- Object reference not set to an instance of an object. -- Scen : Pacific Fury #3, Caught Flat Footed! 1994 -- DB : -- Exception: Object reference not set to an instance of an object.
Stack Trace: at Command_Core.UnguidedRocket_Kinematics.dolMhf5LWRBDUlg0NEYU(Object )
at Command_Core.UnguidedRocket_Kinematics.Move(Single elapsedTime, Boolean CheckForMinimumSafeHeight, Boolean SimplifiedCalcs_DLZ, DateTime ExplicitDateTime, Boolean GhostMovement)
at Command_Core.GameGeneral.GameEvents(Scenario& theScen, Single elapsedTime)
Call Stack & Error details:
Error at 1320945888121:
Last edited by Knightpawn on Thu Jul 10, 2025 8:46 am, edited 1 time in total.
Raptorx7_slith
Posts: 693
Joined: Fri Jul 26, 2013 10:14 pm

Re: Error message [just reporting]

Post by Raptorx7_slith »

Save please...
Knightpawn
Posts: 213
Joined: Mon Dec 02, 2024 12:28 pm

Re: Error message [just reporting]

Post by Knightpawn »

Just run in fast mode and will pop up after few secs
Unknown error.zip
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Raptorx7_slith
Posts: 693
Joined: Fri Jul 26, 2013 10:14 pm

Re: Error message [just reporting]

Post by Raptorx7_slith »

What build are you running this in? Unfortunately I'm not getting the message but I'm going to report it, thanks
Nikel
Posts: 2074
Joined: Tue Mar 24, 2009 10:51 am

Re: Error message [just reporting]

Post by Nikel »

Tried 2 times, and always happened. B1676.
Error.png
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Knightpawn
Posts: 213
Joined: Mon Dec 02, 2024 12:28 pm

Re: Error message [just reporting]

Post by Knightpawn »

Raptorx7_slith wrote: Wed Jul 09, 2025 9:40 pm What build are you running this in? Unfortunately I'm not getting the message but I'm going to report it, thanks
1676. It is mentioned in the error log
thewood1
Posts: 10027
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Error message [just reporting]

Post by thewood1 »

It used to be a standard courtesy to put the build number in the title or at least in the message. It just makes it easier for the devs to quickly zero in on issues that might have already been fixed.
Knightpawn
Posts: 213
Joined: Mon Dec 02, 2024 12:28 pm

Re: Error message [just reporting]

Post by Knightpawn »

That is true. I do that as well. But it is the first time I post an error log, so I assumed that it would not be necessary considering it is already stated.
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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Re: [1676] Error message [just reporting]

Post by Dimitris »

This has been fixed for the next update.
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