condition - triggered function

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johnny2008
Posts: 4
Joined: Mon Jan 13, 2025 1:09 am

condition - triggered function

Post by johnny2008 »

Yesterday, when I was playing the mission “The River Elbe Crossing,” I noticed that the Soviet reinforcements only arrived after I had captured two objectives. However, I spent a lot of time studying the mission editor but couldn’t figure out how to set up this kind of condition - triggered function. When creating a mission, if I want to trigger new reinforcement units after capturing objectives, losing objectives, spotting enemies, or losing a certain percentage of units, where can I set the trigger conditions?
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Veitikka
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Joined: Sun Jun 24, 2007 10:11 pm
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Re: condition - triggered function

Post by Veitikka »

There are no such triggers available yet, they will be implemented later. Now you can get creative with synced waypoints and set formation off-map times in the mission editor.
Know thyself!
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