New Scen for Testing - 1991 Gulf War Package Q Strike “Sandbox”

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TempestII
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New Scen for Testing - 1991 Gulf War Package Q Strike “Sandbox”

Post by TempestII »

1991 Gulf War Package Q “Sandbox” Scenario

DB512; Tested in CMO Build 1706; Scenario Build Beta 0.56

Mission Start Time / Date: 01:01:00Z (04:01:00L) 19 January 1991

Primary Factions: US led Coalition vs Iraq

Duration: 56 Hours

Mission Overview: The primary objective is the destruction of Iraq’s Tuwaitha Nuclear Research Centre. A secondary target, the Daura Oil Refinery Complex, and a variety of tertiary targets are also available to attack.

Overview screenshot
20250811 - CMO Package Q Screenshot.jpg
20250811 - CMO Package Q Screenshot.jpg (263.29 KiB) Viewed 613 times

New Special Actions screen:
20250811 - CMO Package Q New SA Screen.jpg
20250811 - CMO Package Q New SA Screen.jpg (213.26 KiB) Viewed 613 times

Scenario Notes:
At the most basic level, this scenario is designed to be mostly-accurate recreation of the Package Q strike that took place on the afternoon of 19 January 1991 as part of Operation Desert Storm in the Gulf War. More can be read about the strike on the webpages linked below, but the summary of the mission was that the largest F-16 strike in history was tasked to attack Iraq’s Tuwaitha Nuclear Research Centre, to the south of Baghdad. Research suggests that the secondary target was the Daura Oil Refinery Complex; while there is no confirmation that the primary target was damaged, apparently the oil refinery was at least partially damaged. Additionally, some aircraft may have been dynamically tasked to strike the Iraqi Air Force (IQAF) HQ Ba’ath Party HQ during the attack. These targets are all marked with locked RPs.
Sources differ exactly how many aircraft took part in the mission, with there being between 56-72 F-16s, 8-14 F-15Cs, 8 F-4Gs, and 2 EF-111s involved. The start time for the scenario has been set to 01:00Z in order to provide more than enough time for tankers, AWACS and other ISTAR units to get into position. The player may also find this time useful to use any spare units to conduct SEAD/DEAD in southern Iraq.

https://en.wikipedia.org/wiki/Package_Q_Strike

As the player, you’ll have access to over 60 Special Actions, which will affect both Coalition and Iraqi forces, as well as the weather. The actions control which units can be utilised, including those from 1991 all the way up to the present day and near future (hence it being a sandbox style scenario). The initial custom Special Action screen will appear 1 second into the scenario (thanks to Blu3s for creating this) which contains a far prettier options screen than the default CMO one. However, the default CMO Special Actions tab can also be used, and will be required should the player wish to make any changes after the scen has begun.

This scenario is partially meant to demonstrate the utility of stealth platforms, which is also reportedly what the USAF also learned after this mission, as well as to reduce the complexity of future F-16 strikes. Therefore, the player has the option to spawn in a variety of very low observable (VLO) aircraft, from the 1991 era F-117A Nighthawk to the late 2020s F-35A Lighting Blk 4. However, the customisation options don’t just stop there. Iraq’s forces and missions can also be customised, which can be used to increase the difficulty and complexity of the scenario, allowing for enhanced replay value. Some of Iraq’s default air defences have randomisation elements, such as probability of spawning and location changes.

This scenario is designed to be played with “Detailed Gun Fire-Control”, “Unlimited Base Magazines”, “Aircraft Damage”, “Effects of Terrain Type” (non-advanced), “Communications Disruption”, “Weather affects ship speed”, “Weather and day/night affect aircraft sorties”, and "Drone Autonomy Levels" turned on.
Feel free to delete any missions and unlocked Reference Points (RPs). Any locked RPs should be left alone.

As this is a Beta, any feedback is very welcome!

-----

Recommendations (READ ME!):
With so many Special Actions to choose from, a minor amount of decision paralysis is to be expected. While experimentation with different combinations is absolutely encouraged, I’d recommend trying the scenario in either its base form, or close to.

Recommendation 1: Activate only Special Action (SA) 001 or 002.
SA001, as far as my research suggests, is historically accurate and will spawn 40 F-16CG Fighting Falcons (aka Vipers), carrying Mk84 2000lb unguided bombs, of the 388 TFW at Al Minhad AB in the UAE. However, with the air-to-air refuelling bugs currently present in CMO 1706, there is also an option to spawn the 388 TFW in King Abdul Aziz Airbase in eastern Saudi Arabia instead, shortening their flight to the primary and secondary targets; this is SA002.
It should be noted that the USAF failed to accomplish the mission with this configuration, and lost 2 F-16s in the process. Can you do better?

Recommendation 1.5: Activate only Special Action (SA) 001 or 002, as well as SA006.
By default, Iraqi proficiency is set to “Cadet”. Judging by the performance of most Iraqi units in the Gulf War, this may actually be optimistic. Activating Special Action 6 will reduce their proficiency to Novice. This should make the mission slightly easier, while maintaining realism.

Recommendation 2: Conduct a Fighter Sweeps and SEAD/DEAD missions to prepare the battle space, but only with 1991 units.
Let’s assume that you’ve tried Recommendation 1 and/or 2, and perhaps had your arse kicked even worse than what happened in real life (don’t worry, I did too in all of my test runs). Now you’re ready to up the ante. As well as SA001 or 002, I’d now recommend activating all, or at least some of 023, 024, 025, 026, 030, 033, and (perhaps most importantly) 063. Use these aircraft to conduct 24hrs plus of SEAD/DEAD against Iraqi air defences between the KSA-Iraq border and Baghdad, while your Eagles, Tomcats, and Tornado F-3s destroy as many IQAF fighters as possible prior to the 388 TFW and 401 TFW Vipers launching their mission.

Note that destroying the Iraqi ADOC in Baghdad will severely cripple the Iraqi air defence network around the capital (according to my research, control of Iraq’s SAM batteries were centralised, which meant they often couldn’t shoot without high-ranking authority). It’d be a shame if F-117As dropped bunker-buster bombs on it, right?

Recommendation 3: testing the effectiveness of 1991 era stealth - activate only SA030 and 031.
Can Package Q be completed successfully with just F-117A and F-19 stealth aircraft, although ideally with a fighter escort? I’d also recommend improving the weather with Special Actions 000B or 000C to ensure that laser-guided bombs will work from high and medium altitudes.

Recommendation 4: Tomcat vs Tomcat fight!
To set up a battle between US Navy F-14Bs and Iranian F-14As, who will be allied with Iraq, activate Special Action (SA) 018 (Iraqi-Iranian Alliance), SA063, and perhaps even SA034.
Recommendation 5: testing the effectiveness of 2020s era stealth - activate only SA045.
This should practically be a milk run for the VLO F-35A against Iraqi air defences that were already largely out of date by 1991. With its own 2020s air-to-air missiles onboard and access to AGM-88G AAGRMs, even dropping short-range JDAMs on the primary and secondary targets should result in no losses. Of course, you could then add to the challenge by activating SA008 and/or 009, as well as 013 and additional Iraqi fighter sweeps.
20250811 - 1991 Package Q Strike 0.56.zip
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Last edited by TempestII on Tue Aug 12, 2025 2:08 am, edited 2 times in total.
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Blast33
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Re: New Scen for Testing - 1991 Gulf War Package Q Strike “Sandbox”

Post by Blast33 »

Very interesting setup! I will certainly try it after my vacation... :roll:
How nice to try some options!

Must have taken some time :o

Some more background:
A Youtube of a pilot who dodged 6 SAMs The first SAMs were SAM-2, The last few were SAM-6, very lethal weapons systems. While his chaff and flares malfunctioned. Later on it was established that 8-12 missiles where fired at him and his wingman.
https://youtu.be/2uh4yMAx2UA?si=ROCeK0oiwzgpBkt8

A very nice interview of one of the pilots who was shot down.
https://open.spotify.com/episode/6HKVIA ... DGISVGtUFQ

Even the DCS guys tried it. but in blue sky conditons and you know DCS and realism...
https://youtu.be/GpFIuTwJkZ0?si=ZbVf39LWxieAkCim
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Blast33
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Re: New Scen for Testing - 1991 Gulf War Package Q Strike “Sandbox”

Post by Blast33 »

It is a major planning exercise! Spent quite some hours! 8-)

Some things I thought about:

- The Scenario description and also the briefing are black fonts on a dark grey background. Personally some more contrast (like white texture) helps. Because a whole page with this is hard to read.
Clipboard02.jpg
Clipboard02.jpg (15.02 KiB) Viewed 781 times

-There is no Time Over Target given.
So the player has to choose a TOT. Remember it was a daylight mission. And the Scenario starts at 01:00Z which is a long wait.
I looked at historic data and the flight of the pilot who dodged a lot of SAMs did its startup messages at 11:11Z and stated a TOT of 13:43Z (the petroleum towers). A flight of 2.5 h is realistic. Such a statement for the mission would help and set the scenario closer to the take-off times saves a lot of waiting.

- Some more data on how the flight looked like would be helpful:
The central strike force was composed of 72 F-16s: 56 from the 388th Tactical Fighter Wing, based at Al Minhad in the United Arab Emirates, and 16 from the 401st Tactical Fighter Wing, based at Doha in Qatar. Each carried two 2,000-pound bombs. They were supported by eight F-15s to provide air cover and eight F-4G Wild Weasels and two EF-111s to jam and attack enemy radars.
https://www.airandspaceforces.com/PDF/M ... ckageq.pdf

56x were tasked against the Baghdad Nuclear Research Facility, on the edge of the city and just 10 miles from the presidential palace.
Eight F-16s were tasked against the Baghdad Petroleum Refinery, across the Euphrates River from central Baghdad and barely 2 miles from the presidential palace.
Four each (=8) were tasked to restrike the air force and Baath Party headquarters.
https://www.gao.gov/products/nsiad-97-134

- A image of the main target would be nice to put in the briefing, such as for example https://www.researchgate.net/figure/Fig ... _260676743
This gives an understanding of how big the target was en why so many aircraft where involved. In the CMO mission the main target has only 1 very large building and one reactor...

-In CMO the aircraft will fly at 36.000' but a F-16 with Mk.84s and fuel etc. will not get much above 25.000' which hampers the fuel economy even more! Just saying. If you want to play it hardcore...

I enjoyed the planning process a lot, but it is complex with all those aircraft. And refuelling is not smooth at the moment which does not help :|
My planning had some errors so I have to correct my plan, and I did not really make it with the F-16's above Baghdad yet.
Also the weather implications makes the flight planning interesting because the ROE was to engage the targets visualy...so they will have to descent to 6000' into the AAA bubble. Oops.

A great challenge to sync all the aircraft involved!
A good addition I would say.

Later on I will try the other options (F-16XL looks attractive :!: )
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TempestII
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Re: New Scen for Testing - 1991 Gulf War Package Q Strike “Sandbox”

Post by TempestII »

Blast33 wrote: Wed Aug 06, 2025 8:19 pm It is a major planning exercise! Spent quite some hours! 8-)

Some things I thought about:

- The Scenario description and also the briefing are black fonts on a dark grey background. Personally some more contrast (like white texture) helps. Because a whole page with this is hard to read.
Clipboard02.jpg


-There is no Time Over Target given.
So the player has to choose a TOT. Remember it was a daylight mission. And the Scenario starts at 01:00Z which is a long wait.
I looked at historic data and the flight of the pilot who dodged a lot of SAMs did its startup messages at 11:11Z and stated a TOT of 13:43Z (the petroleum towers). A flight of 2.5 h is realistic. Such a statement for the mission would help and set the scenario closer to the take-off times saves a lot of waiting.

- Some more data on how the flight looked like would be helpful:
The central strike force was composed of 72 F-16s: 56 from the 388th Tactical Fighter Wing, based at Al Minhad in the United Arab Emirates, and 16 from the 401st Tactical Fighter Wing, based at Doha in Qatar. Each carried two 2,000-pound bombs. They were supported by eight F-15s to provide air cover and eight F-4G Wild Weasels and two EF-111s to jam and attack enemy radars.
https://www.airandspaceforces.com/PDF/M ... ckageq.pdf

56x were tasked against the Baghdad Nuclear Research Facility, on the edge of the city and just 10 miles from the presidential palace.
Eight F-16s were tasked against the Baghdad Petroleum Refinery, across the Euphrates River from central Baghdad and barely 2 miles from the presidential palace.
Four each (=8) were tasked to restrike the air force and Baath Party headquarters.
https://www.gao.gov/products/nsiad-97-134

- A image of the main target would be nice to put in the briefing, such as for example https://www.researchgate.net/figure/Fig ... _260676743
This gives an understanding of how big the target was en why so many aircraft where involved. In the CMO mission the main target has only 1 very large building and one reactor...

-In CMO the aircraft will fly at 36.000' but a F-16 with Mk.84s and fuel etc. will not get much above 25.000' which hampers the fuel economy even more! Just saying. If you want to play it hardcore...

I enjoyed the planning process a lot, but it is complex with all those aircraft. And refuelling is not smooth at the moment which does not help :|
My planning had some errors so I have to correct my plan, and I did not really make it with the F-16's above Baghdad yet.
Also the weather implications makes the flight planning interesting because the ROE was to engage the targets visualy...so they will have to descent to 6000' into the AAA bubble. Oops.

A great challenge to sync all the aircraft involved!
A good addition I would say.

Later on I will try the other options (F-16XL looks attractive :!: )
Thanks for the feedback Blast, I've taken it onboard and made some changes, including highlighting the Briefing text to make it more visible, and adding more Primary Targets at the nuclear site. :)
I have left the scenario start time as it is as it gives the player time to get support assets into position, conduct recce missions and even SEAD/DEAD if desired. But I have amended some of the briefing text to state the mission took place in the afternoon, local time.

The biggest add-on has come from Blu3s who kindly created a HTML Special Actions screen for the scenario. This is included in 0.56 which I'll post imminently.
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