Units should be OOS, innit?

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Joseignacio
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Units should be OOS, innit?

Post by Joseignacio »

617bbab3-af08-4342-899a-14dd0aca15c7.jpg
617bbab3-af08-4342-899a-14dd0aca15c7.jpg (156.63 KiB) Viewed 298 times


Mainly to have a backup when I tell my pal they need to behave as such.

If so, I will open a bug post.
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Orm
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Re: Units should be OOS, innit?

Post by Orm »

Looks to me like the Soviet units draw supply to Riga, and Riga has railway supply to a Soviet city through Estonia.

There are only two hexes needed on the railway path from Riga so that path should be ok.
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paulderynck
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Re: Units should be OOS, innit?

Post by paulderynck »

Yes, you can extend a RR path by 4 hexes. Secondary to primary is a RR path. You could even trace through two more non-RR hexes to connect that RR path around an obstructing hex.
Paul
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Joseignacio
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Re: Units should be OOS, innit?

Post by Joseignacio »

Shit, if all Secondaries (not only HQs as I thought) can draw these 4 hexes as the HQ does, then that is correct.

And they can.
A supply path, basic or railway, can be up to 4 hexes. Each desert, or desert mountain, hex your supply path enters counts as 1 extra hex. This maximum distance will vary in some weather (see RAC 8.2.2). In those cases, you determine the length allowed for each path by the weather in the hex occupied by the unit or secondary/tertiary source.
Ok, thanks.
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