Issues about the AC-130

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AlexLan
Posts: 3
Joined: Thu Aug 21, 2025 8:25 am

Issues about the AC-130

Post by AlexLan »

At present, the automatic attack and patrol mission of AC-130 have broken.

I turn A/G Strafing(gun) on and turn off Auto Evade, Maintain Standoff, Ignore Plotted Course. Unless i plot course manually, AC-130 is unable to launch an attack.

I conducted several more tests. During the Strike mission, when AC-130 attacking a single target, aircraft can side fire normally. But Patrol mission can not , aircraft wandering around target and do not attack.

My test file is in the attachment.
Attachments
AC130Test.zip
Test field file
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AlexLan
Posts: 3
Joined: Thu Aug 21, 2025 8:25 am

Re: Issues about the AC-130

Post by AlexLan »

AC130 just wandering and dont attack
2025-08-21_16-34-27.gif
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Blast33
Posts: 756
Joined: Mon Dec 31, 2018 1:23 pm
Location: Above and beyond

Re: Issues about the AC-130

Post by Blast33 »

I could not find a reason yet, but as an addition, there is also something wrong with the sensors.
There is also a BMP-3 closer to the AC-130 than the T-90s and the AC-130 sensors do not pick it up. I only saw it with Gods Eye view. There are no clouds. The contact menu shows the Aircraft does see the T-90 with the AN/AAQ-26 every few seconds.

Here a picture with Gods Eye view on, to see what he (the aircraft) is missing:

Clipboard01.jpg
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Nikel
Posts: 2228
Joined: Tue Mar 24, 2009 10:51 am

Re: Issues about the AC-130

Post by Nikel »

It is avoiding the patrol area most of the time.

Added an A-10 to the mission and will enter the area and destroy the target very fast with Mavericks.

It requires some time in the area to detect and destroy the 2nd target.

If I add the Mavericks to the AC-130, the AC will enter the area and destroy the target.

So, is it a matter of weapons?

It will remain in the area and detects the 2nd target, but time is required.

As the Mavericks were expended, it will not destroy the 2nd target, and remains again outside the patrol area.
AlexLan
Posts: 3
Joined: Thu Aug 21, 2025 8:25 am

Re: Issues about the AC-130

Post by AlexLan »

Nikel wrote: Thu Aug 21, 2025 12:50 pm It is avoiding the patrol area most of the time.

Added an A-10 to the mission and will enter the area and destroy the target very fast with Mavericks.

It requires some time in the area to detect and destroy the 2nd target.

If I add the Mavericks to the AC-130, the AC will enter the area and destroy the target.

So, is it a matter of weapons?
It seems that the problem cause by the 155mm gun. All the aircraft equipped with this gun have this issue. Other guided weapons, such as the Maverick and the Hellfire are fine.
Nikel
Posts: 2228
Joined: Tue Mar 24, 2009 10:51 am

Re: Issues about the AC-130

Post by Nikel »

That must be an interesting bug for the devs.

The 155 mms gun converts the pilots in cowards :)
boogabooga
Posts: 988
Joined: Wed Jul 18, 2018 12:05 am

Re: Issues about the AC-130

Post by boogabooga »

Nikel wrote: Thu Aug 21, 2025 1:09 pm That must be an interesting bug for the devs.

The 155 mms gun converts the pilots in cowards :)
Might be related to this?
https://forums.matrixgames.com/viewtopi ... 0#p4917362


Look at the DB entry for the AC-130's 155mm:

Code: Select all

#2744 - 105mm Howitzer HE

GENERAL DATA
Type:	Gun		Cruise Altitude:	-		        Range (anti-air):	-		Air PoH:	-	 
Length:	-		Climb Rate, S/L:	-		[b]Range (anti-surf):	3 nm[/b]		Surface PoH / Reliability:	99 %	
Span:	-		[b]Launch Altitude:	5500 ft AGL - 10500 ft AGL[/b], 1676.4 m AGL -3200.4 m AGL		Range (anti-land):	3 nm		Land PoH / Reliability:	99 %	
Diameter:	-		Launch Speed:	-		Range (anti-sub):	-		Sub PoH:	-	
Weight:	-		Target Altitude:	-					CEP, Surface (nominal):	80 m	
Burnout Weight:	-		Target Speed:	-					CEP, Land (nominal):	80 m	
For some reason, the max altitude that it can fire at is only 10500 ft AGL. You are at 12000 ft. Also, your altitude is something like 2nm, which is really close to the max range of 3nm already. In other words, the 155mm is set such that you need to get right on top of the target to do anything.

The AI is more or less doing the right thing by flying a pylon turn from standoff range, but its guns can't hit anything from there. :roll:

Try to file a bug report on the DATABASE request thread here: https://github.com/PygmalionOfCyprus/cm ... sts/issues

Ask them to increase the range and max altitude of all gunship weapons.
The boogabooga doctrine for CMO: Any intentional human intervention needs to be able to completely and reliably over-ride anything that the AI is doing at any time.
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