[FIXED] Submarine Tutorial 1.3 BUG

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fffcd
Posts: 1
Joined: Fri Aug 29, 2025 8:30 am

[FIXED] Submarine Tutorial 1.3 BUG

Post by fffcd »

!!!WARNING!!! EXCEPTION FUSE REACHED (x400 exceptions) FOR : -- Bv1.08 - Build 1676 -- Object reference not set to an instance of an object. -- Scen : Submarine Tutorial 1.3 -- DB : -- Exception: Object reference not set to an instance of an object.
Stack Trace: in Command_Core.Weapon_CommStuff.CheckCommsAndDataLinks(Single elapsedTime, List`1 FriendlyOperatingUnits)
Call Stack & Error details:
Error at 100975:

There is no special information before the submarine hits the helicopter, and then the game reports the above error
Nikel
Posts: 2978
Joined: Tue Mar 24, 2009 10:51 am

Re: Submarine Tutorial 1.3 BUG

Post by Nikel »

Just played the scenario without errors in B1706, try it.

https://forums.matrixgames.com/viewtopic.php?t=411954
Dimitris
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Joined: Sun Jul 31, 2005 10:29 am
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Re: Submarine Tutorial 1.3 BUG

Post by Dimitris »

fffcd < Is this happening also with B1706?
sg2002
Posts: 14
Joined: Sat Feb 08, 2025 4:30 pm

Re: Submarine Tutorial 1.3 BUG

Post by sg2002 »

Since the dev\support team is looking at this exact scenario, can someone tell me if there was supposed to be some kind of an instruction message right before that helicopter attacks? And it got lost? You're supposed to shut it down using a missile, but shooting AA missiles from a sub is not the most intuitive thing to do...

Anyway, I tried to replay it in 1706, didn't get the topic bug either.
Nikel
Posts: 2978
Joined: Tue Mar 24, 2009 10:51 am

Re: [FIXED] Submarine Tutorial 1.3 BUG

Post by Nikel »

You are right, this message should have been displayed.
We have detected radar emissions from an Mi-14PL Haze A anti-submarine helicopter. For most submarines the best strategy would be to dive deep and try to clear the launch area, however we’re still very low on battery and the Haze has a very long endurance. Chances are we would not escape by doing this.

Fortunately, our submarine is one of the very few that is fitted with surface-to-air missiles. We will wait at periscope depth for the Haze to close, and then surface and destroy it with SAMs.

Once the Haze is spotted within 3nm, bring your submarine to the surface and press shift+F1 to allocate 2-3 SAMs against it. You will likely need several shots in order to bring the helicopter down; the SAMs carried by our submarine are last-ditch self-defence weapons rather than dedicated area air defence missiles.

I do not find it in the log when I played it yesterday.

There must be a problem in the event trigger?
Nikel
Posts: 2978
Joined: Tue Mar 24, 2009 10:51 am

Re: [FIXED] Submarine Tutorial 1.3 BUG

Post by Nikel »

Perhaps is it the contact name?

The trigger is detecting specific unit Haze #1

However it is detected as ASW #4 and then Haze A #4, with some renaming to 3 in the log?

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Dimitris
Posts: 15604
Joined: Sun Jul 31, 2005 10:29 am
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Re: Submarine Tutorial 1.3 BUG

Post by Dimitris »

sg2002 wrote: Sat Aug 30, 2025 9:33 am Since the dev\support team is looking at this exact scenario, can someone tell me if there was supposed to be some kind of an instruction message right before that helicopter attacks? And it got lost? You're supposed to shut it down using a missile, but shooting AA missiles from a sub is not the most intuitive thing to do...

Anyway, I tried to replay it in 1706, didn't get the topic bug either.
sg2002 << Do you understand now why we ask "one thread per issue" ?

Nikel << The OP issue has been resolved. Please make a separate thread for the second issue. Thanks.
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