Make Manual Control Great Again!

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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Omnius
Posts: 881
Joined: Fri Jun 22, 2012 12:10 pm
Location: Salinas, CA

Make Manual Control Great Again!

Post by Omnius »

Manual control in this game is the worst I've ever seen in any game! It's a sad nightmarish joke where sometimes ships don't move when they're ordered to and sometimes ships move without any manual orders. I never had such problems with manual control with that worthless paradox garbage stellaris and I'm sad that I have to admit that.

Fuel tankers don't move in a manual control fleet when the fleet is given simple, safe move orders. Yet I see the Artificial Ignorance automation controlled tankers move with the fleet into combat. Incredibly stupid on both parts.

Now there's manually controlled ships in a manually controlled fleet that move back to the flagship automatically after they perform a single mission. Totally stupid automation that makes playing on manual control a really frustrating nightmare. I prefer to move my ships back manually as there are many times when I want to use a ship for multiple bug hunts. How stupid would it be if I sent out the fleet flagship to do a simple bug hunt? Yeah the whole fleet would stupidly play follow the leader, yet more Artificial Ignorance to screw things up. Now I circumvent this totally ignorant instant recall nonsense by sending out whole fleets.

I tried setting up a transport fleet with 19 transports in it. A mere administrative fleet construct so I could keep my transports in a single fleet to easily keep track of them, never would I give that fleet a fleet order. I built the transports at different colonies so that I could pick up troops at each one and then transfer them to other colonies. I'm only building one type of troop facility at each colony and want to use transports to move unis around so each colony will have each type of unit. I ran clock after the transports were finished as I was working the boring and annoying space bug hunt with multiple fleets running around. Next thing I know 17 of the 19 transports were at the same colony because they moved to the stupid flagship in some kind of perverted ignorant instant recall nonsense that ended up being a waste of time and fuel. The other two were on route. Screwed up my plan to load each transport at the colony they were created at. I had to waste time and fuel to send the transports back to colonies so they could pick up troops. Incredibly Stupid!

What don't the devs understand about KISS Theory, Keep It Simple Stupid?! Why can't we have an intelligent simple manual control system where ships move when manually ordered to and don't move when not ordered to?

The Artificial Ignorance is pathetic, as is the case with every game. It's a sad case of GIGO - Garbage In = Garbage Out! An old programming saying that needs remembering with the rise of AI.

Is it really to much to ask for that ships and fleets under manual control move when manually ordered to and don't move when not manually ordered to? Is it really too much to ask that under manual control we are free from the pathetic Artificial Ignorance that makes the AI empires so pathetic? Please give those of us who want to play with our ships on manual control the kind of manual control that isn't so ignorantly frustrating where ships move when we manually order them to and don't move when we don't manually order them to.
Parrius
Posts: 26
Joined: Sat Sep 02, 2023 2:07 pm

Re: Make Manual Control Great Again!

Post by Parrius »

Manual control is pretty good. Especially once you get the hang of fleet management.
Xmudder
Posts: 258
Joined: Sun Feb 14, 2010 10:13 pm

Re: Make Manual Control Great Again!

Post by Xmudder »

Parrius wrote: Sun Oct 12, 2025 4:30 pm Manual control is pretty good. Especially once you get the hang of fleet management.
I would go with unintuitive, but much of it eventually makes sense once you figure it out.

I do have some issues with manual control, but when I do, it is usually because the automatic control is not working the way I want it / expect it too. Which means it is more of an issue that just manual control.

I would like a "disperse and pick up troops" order for transport / invasion fleets. Having my invasion fleets moving en mass from planet to planet to pick up troops is too slow, but kicking every transport ship that is not fully loaded from the fleet, and then adding them back in when it is time to invade someone, is tedious. A disperse and refuel / repair / upgrade would be nice as well. As it is I tend to kick out ships that are damaged and out of fuel and add them back in later.
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